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Searched refs:MutateInventory (Results 1 – 3 of 3) sorted by relevance

/external/flatbuffers/tests/FlatBuffers.Test/
DFlatBuffersExampleTests.cs167 Assert.AreEqual(monster.MutateInventory(0, 1), true); in CanCreateNewFlatBufferFromScratch()
168 Assert.AreEqual(monster.MutateInventory(1, 2), true); in CanCreateNewFlatBufferFromScratch()
169 Assert.AreEqual(monster.MutateInventory(2, 3), true); in CanCreateNewFlatBufferFromScratch()
170 Assert.AreEqual(monster.MutateInventory(3, 4), true); in CanCreateNewFlatBufferFromScratch()
171 Assert.AreEqual(monster.MutateInventory(4, 5), true); in CanCreateNewFlatBufferFromScratch()
179 Assert.AreEqual(monster.MutateInventory(0, 0), true); in CanCreateNewFlatBufferFromScratch()
180 Assert.AreEqual(monster.MutateInventory(1, 1), true); in CanCreateNewFlatBufferFromScratch()
181 Assert.AreEqual(monster.MutateInventory(2, 2), true); in CanCreateNewFlatBufferFromScratch()
182 Assert.AreEqual(monster.MutateInventory(3, 3), true); in CanCreateNewFlatBufferFromScratch()
183 Assert.AreEqual(monster.MutateInventory(4, 4), true); in CanCreateNewFlatBufferFromScratch()
/external/flatbuffers/tests/MyGame/Example/
DMonster.cs42 …public bool MutateInventory(int j, byte inventory) { int o = __p.__offset(14); if (o != 0) { __p.b… in MutateInventory() method
/external/flatbuffers/docs/source/
DTutorial.md2820 monster.MutateInventory(0, 1); // Set vector element.