Searched refs:MutateInventory (Results 1 – 3 of 3) sorted by relevance
/external/flatbuffers/tests/FlatBuffers.Test/ |
D | FlatBuffersExampleTests.cs | 167 Assert.AreEqual(monster.MutateInventory(0, 1), true); in CanCreateNewFlatBufferFromScratch() 168 Assert.AreEqual(monster.MutateInventory(1, 2), true); in CanCreateNewFlatBufferFromScratch() 169 Assert.AreEqual(monster.MutateInventory(2, 3), true); in CanCreateNewFlatBufferFromScratch() 170 Assert.AreEqual(monster.MutateInventory(3, 4), true); in CanCreateNewFlatBufferFromScratch() 171 Assert.AreEqual(monster.MutateInventory(4, 5), true); in CanCreateNewFlatBufferFromScratch() 179 Assert.AreEqual(monster.MutateInventory(0, 0), true); in CanCreateNewFlatBufferFromScratch() 180 Assert.AreEqual(monster.MutateInventory(1, 1), true); in CanCreateNewFlatBufferFromScratch() 181 Assert.AreEqual(monster.MutateInventory(2, 2), true); in CanCreateNewFlatBufferFromScratch() 182 Assert.AreEqual(monster.MutateInventory(3, 3), true); in CanCreateNewFlatBufferFromScratch() 183 Assert.AreEqual(monster.MutateInventory(4, 4), true); in CanCreateNewFlatBufferFromScratch()
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/external/flatbuffers/tests/MyGame/Example/ |
D | Monster.cs | 42 …public bool MutateInventory(int j, byte inventory) { int o = __p.__offset(14); if (o != 0) { __p.b… in MutateInventory() method
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/external/flatbuffers/docs/source/ |
D | Tutorial.md | 2820 monster.MutateInventory(0, 1); // Set vector element.
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