Searched refs:NORMALIZE_3FV (Results 1 – 7 of 7) sorted by relevance
192 NORMALIZE_3FV(v); in TAG()195 NORMALIZE_3FV(h); in TAG()200 NORMALIZE_3FV(h); in TAG()372 NORMALIZE_3FV(v); in TAG()375 NORMALIZE_3FV(h); in TAG()380 NORMALIZE_3FV(h); in TAG()
111 NORMALIZE_3FV( u ); in build_m3()140 NORMALIZE_3FV( u ); in build_m2()188 NORMALIZE_3FV( u ); in build_f3()216 NORMALIZE_3FV( u ); in build_f2()
139 NORMALIZE_3FV(p); in _mesa_fetch_state()141 NORMALIZE_3FV(value); in _mesa_fetch_state()530 NORMALIZE_3FV( value ); in _mesa_fetch_state()543 NORMALIZE_3FV(p); in _mesa_fetch_state()545 NORMALIZE_3FV(value); in _mesa_fetch_state()
205 NORMALIZE_3FV(v); in shade_rastpos()207 NORMALIZE_3FV(VP); in shade_rastpos()212 NORMALIZE_3FV(VP); in shade_rastpos()274 NORMALIZE_3FV(u); in compute_texgen()
978 NORMALIZE_3FV( light->_VP_inf_norm ); in compute_light_positions()983 NORMALIZE_3FV( light->_h_inf_norm ); in compute_light_positions()1000 NORMALIZE_3FV( light->_NormSpotDirection ); in compute_light_positions()1005 NORMALIZE_3FV(spotDir); in compute_light_positions()1011 NORMALIZE_3FV( light->_NormSpotDirection ); in compute_light_positions()
774 NORMALIZE_3FV(GLfloat v[3]) in NORMALIZE_3FV() function
227 NORMALIZE_3FV(&normal[0].f); in vbo_exec_do_EvalCoord2f()