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Searched refs:NUM_COLS (Results 1 – 4 of 4) sorted by relevance

/external/skqp/gm/
Dhardstop_gradients.cpp47 const int NUM_COLS = 3; variable
49 const int CELL_WIDTH = WIDTH / NUM_COLS;
136 SkShader::TileMode tilemodes[NUM_COLS] = { in onDraw()
143 for (int cellCol = 0; cellCol < NUM_COLS; cellCol++) { in onDraw()
Danalytic_gradients.cpp95 const int NUM_COLS = 4; variable
97 const int CELL_WIDTH = WIDTH / NUM_COLS;
141 for (int cellCol = 0; cellCol < NUM_COLS; cellCol++) { in onDraw()
/external/skia/gm/
Dhardstop_gradients.cpp47 const int NUM_COLS = 3; variable
49 const int CELL_WIDTH = WIDTH / NUM_COLS;
136 SkShader::TileMode tilemodes[NUM_COLS] = { in onDraw()
143 for (int cellCol = 0; cellCol < NUM_COLS; cellCol++) { in onDraw()
Danalytic_gradients.cpp95 const int NUM_COLS = 4; variable
97 const int CELL_WIDTH = WIDTH / NUM_COLS;
141 for (int cellCol = 0; cellCol < NUM_COLS; cellCol++) { in onDraw()