Searched refs:NewGLState (Results 1 – 25 of 26) sorted by relevance
12
188 brw->NewGLState = ~0; in brw_init_state()446 state->mesa |= brw->NewGLState; in merge_ctx_state()477 brw->NewGLState = ~0; in brw_upload_pipeline_state()607 brw->state.pipelines[i].mesa |= brw->NewGLState; in brw_pipeline_state_finished()614 brw->NewGLState = 0; in brw_pipeline_state_finished()
103 return ((brw->NewGLState & mesa_flags) | in brw_state_dirty()
435 brw->NewGLState = ~0; in brw_clear_cache()
864 GLuint NewGLState; member
661 brw->NewGLState |= _NEW_BUFFERS; in intel_renderbuffer_move_temp_back()
1543 brw->NewGLState |= _NEW_PROGRAM_CONSTANTS; in brw_upload_image_surfaces()
713 rmesa->radeon.NewGLState |= _NEW_TEXTURE_MATRIX; in disable_tex_obj_state()761 rmesa->radeon.NewGLState |= _NEW_TEXTURE_MATRIX; in import_tex_obj_state()793 rmesa->radeon.NewGLState |= _NEW_TEXTURE_MATRIX; in set_texgen_matrix()901 rmesa->radeon.NewGLState |= _NEW_TEXTURE_MATRIX; in radeon_validate_texgen()1024 rmesa->radeon.NewGLState |= _NEW_TEXTURE_MATRIX; in radeon_validate_texture()
1992 GLuint new_state = rmesa->radeon.NewGLState; in radeonValidateState()2003 new_state |= rmesa->radeon.NewGLState; /* may add TEXTURE_MATRIX */ in radeonValidateState()2041 rmesa->radeon.NewGLState = 0; in radeonValidateState()2057 R100_CONTEXT(ctx)->radeon.NewGLState |= new_state; in radeonInvalidateState()2085 fprintf(stderr, "%s, newstate: %x\n", __func__, rmesa->radeon.NewGLState); in radeonWrapRunPipeline()2089 if (rmesa->radeon.NewGLState) in radeonWrapRunPipeline()
393 GLuint NewGLState; member
258 if (rmesa->radeon.NewGLState) in radeonTclPrimitive()
324 radeon->NewGLState |= _NEW_SCISSOR; in radeon_draw_buffer()
425 if (rmesa->radeon.NewGLState) in radeon_run_render()
1073 if (intel->NewGLState) { in intelRunPipeline()1074 if (intel->NewGLState & _NEW_TEXTURE) { in intelRunPipeline()1079 if (intel->NewGLState & _INTEL_NEW_RENDERSTATE) in intelRunPipeline()1083 intel->NewGLState = 0; in intelRunPipeline()1256 intel->NewGLState |= _INTEL_NEW_RENDERSTATE; in intelFallback()
151 GLuint NewGLState; member
65 intel_context(ctx)->NewGLState |= new_state; in i915InvalidateState()
325 intel->NewGLState |= new_state; in intelInvalidateState()
801 intel->NewGLState |= _NEW_BUFFERS; in i915_update_draw_buffer()
834 intel->NewGLState |= _NEW_BUFFERS; in i830_update_draw_buffer()
720 intel_context(ctx)->NewGLState |= _NEW_TEXTURE; in update_specular()
265 if (rmesa->radeon.NewGLState) in r200TclPrimitive()382 if (rmesa->radeon.NewGLState) in r200_run_tcl_render()
1790 rmesa->radeon.NewGLState |= _NEW_TEXTURE; in r200Enable()2211 GLuint new_state = rmesa->radeon.NewGLState; in r200ValidateState()2223 new_state |= rmesa->radeon.NewGLState; /* may add TEXTURE_MATRIX */ in r200ValidateState()2275 rmesa->radeon.NewGLState = 0; in r200ValidateState()2292 R200_CONTEXT(ctx)->radeon.NewGLState |= new_state; in r200InvalidateState()2324 fprintf(stderr, "%s, newstate: %x\n", __func__, rmesa->radeon.NewGLState); in r200WrapRunPipeline()2328 if (rmesa->radeon.NewGLState) in r200WrapRunPipeline()
972 rmesa->radeon.NewGLState |= _NEW_TEXTURE_MATRIX; in disable_tex_obj_state()1438 rmesa->radeon.NewGLState |= _NEW_TEXTURE_MATRIX; in r200_validate_texture()
619 if (rmesa->radeon.NewGLState) in r200RasterPrimitive()