Searched refs:OPERATION_KEEP (Results 1 – 9 of 9) sorted by relevance
64 setStencilFailOperation(OPERATION_KEEP); in Device()65 setStencilZFailOperation(OPERATION_KEEP); in Device()66 setStencilPassOperation(OPERATION_KEEP); in Device()81 setStencilFailOperationCCW(OPERATION_KEEP); in Device()82 setStencilZFailOperationCCW(OPERATION_KEEP); in Device()83 setStencilPassOperationCCW(OPERATION_KEEP); in Device()
651 case GL_KEEP: return sw::OPERATION_KEEP; in ConvertStencilOp()661 return sw::OPERATION_KEEP; in ConvertStencilOp()
234 stencilFailOperation = OPERATION_KEEP; in init()235 stencilPassOperation = OPERATION_KEEP; in init()236 stencilZFailOperation = OPERATION_KEEP; in init()243 stencilFailOperationCCW = OPERATION_KEEP; in init()244 stencilPassOperationCCW = OPERATION_KEEP; in init()245 stencilZFailOperationCCW = OPERATION_KEEP; in init()
148 OPERATION_KEEP, enumerator
67 setStencilFailOperation(OPERATION_KEEP); in Device()68 setStencilZFailOperation(OPERATION_KEEP); in Device()69 setStencilPassOperation(OPERATION_KEEP); in Device()83 setStencilFailOperationCCW(OPERATION_KEEP); in Device()84 setStencilZFailOperationCCW(OPERATION_KEEP); in Device()85 setStencilPassOperationCCW(OPERATION_KEEP); in Device()
2158 case GL_KEEP: return sw::OPERATION_KEEP; in ConvertStencilOp()2168 return sw::OPERATION_KEEP; in ConvertStencilOp()
737 …ncilPassOperation == OPERATION_KEEP && state.stencilZFailOperation == OPERATION_KEEP && state.sten… in writeStencil()739 …ssOperationCCW == OPERATION_KEEP && state.stencilZFailOperationCCW == OPERATION_KEEP && state.sten… in writeStencil()833 case OPERATION_KEEP: in stencilOperation()
3340 renderer->setStencilFailOperation(sw::OPERATION_KEEP); in SetRenderState()3371 renderer->setStencilZFailOperation(sw::OPERATION_KEEP); in SetRenderState()3402 renderer->setStencilPassOperation(sw::OPERATION_KEEP); in SetRenderState()3766 renderer->setStencilFailOperationCCW(sw::OPERATION_KEEP); in SetRenderState()3797 renderer->setStencilZFailOperationCCW(sw::OPERATION_KEEP); in SetRenderState()3828 renderer->setStencilPassOperationCCW(sw::OPERATION_KEEP); in SetRenderState()
2629 renderer->setStencilFailOperation(sw::OPERATION_KEEP); in SetRenderState()2660 renderer->setStencilZFailOperation(sw::OPERATION_KEEP); in SetRenderState()2691 renderer->setStencilPassOperation(sw::OPERATION_KEEP); in SetRenderState()