Searched refs:OUTPUT_BUFFER_BINDING (Results 1 – 2 of 2) sorted by relevance
/external/deqp/modules/glshared/ |
D | glsShaderExecUtil.cpp | 826 OUTPUT_BUFFER_BINDING = 1, enumerator 1122 src << "layout(binding = " << int(OUTPUT_BUFFER_BINDING) << ", std430) buffer OutBuffer\n" in declareBufferBlocks() 1227 …gl.bindBufferRange(GL_SHADER_STORAGE_BUFFER, OUTPUT_BUFFER_BINDING, getOutputBuffer(), curOffset*o… in execute() 1374 gl.bindBufferBase(GL_SHADER_STORAGE_BUFFER, OUTPUT_BUFFER_BINDING, getOutputBuffer()); in execute() 1499 gl.bindBufferBase(GL_SHADER_STORAGE_BUFFER, OUTPUT_BUFFER_BINDING, getOutputBuffer()); in execute()
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/external/deqp/external/vulkancts/modules/vulkan/shaderexecutor/ |
D | vktShaderExecutor.cpp | 1529 OUTPUT_BUFFER_BINDING = 1, enumerator 1670 src << "layout(set = 0, binding = " << int(OUTPUT_BUFFER_BINDING) << ", std430) buffer OutBuffer\n" in declareBufferBlocks() 2449 …rSet, vk::DescriptorSetUpdateBuilder::Location::binding((deUint32)OUTPUT_BUFFER_BINDING), VK_DESCR… in execute() 2727 …rSet, vk::DescriptorSetUpdateBuilder::Location::binding((deUint32)OUTPUT_BUFFER_BINDING), VK_DESCR… in renderTess()
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