Searched refs:PARAMETER_CONST (Results 1 – 10 of 10) sorted by relevance
424 …if(type == PARAMETER_CONST || type == PARAMETER_INPUT || type == PARAMETER_OUTPUT || type == PARAM… in relativeString()457 else if(rel.type == PARAMETER_CONST) in relativeString()508 if(type == PARAMETER_CONST && bufferIndex >= 0) in string()1051 case PARAMETER_CONST: return "c"; in typeString()
328 PARAMETER_CONST = 2, enumerator
701 case Shader::PARAMETER_CONST: in fetchRegister()889 …case Shader::PARAMETER_CONST: a = *Pointer<Float>(uniformAddress(src.bufferIndex, src.rel.index… in readConstant()937 else if(rel.type == Shader::PARAMETER_CONST) in relativeAddress()
1306 case Shader::PARAMETER_CONST: ASSERT(false); break; in writeDestination()1331 if(src.type == Shader::PARAMETER_CONST) in fetchRegister()1343 case Shader::PARAMETER_CONST: reg = &c; break; in fetchRegister()1439 …if(src.type == Shader::PARAMETER_CONST && (src.modifier == Shader::MODIFIER_X2 || src.modifier == … in fetchRegister()
896 case Shader::PARAMETER_CONST: in fetchRegister()1067 …case Shader::PARAMETER_CONST: a = *Pointer<Float>(uniformAddress(src.bufferIndex, src.rel.index… in readConstant()1115 else if(rel.type == Shader::PARAMETER_CONST) in relativeAddress()
327 PARAMETER_CONST = 2, enumerator
625 case Shader::PARAMETER_CONST: in fetchRegister()813 …case Shader::PARAMETER_CONST: a = *Pointer<Float>(uniformAddress(src.bufferIndex, src.rel.index… in readConstant()861 else if(rel.type == Shader::PARAMETER_CONST) in relativeAddress()
871 case Shader::PARAMETER_CONST: in fetchRegister()1042 …case Shader::PARAMETER_CONST: a = *Pointer<Float>(uniformAddress(src.bufferIndex, src.rel.index… in readConstant()1090 else if(rel.type == Shader::PARAMETER_CONST) in relativeAddress()
2403 instruction->src[0].type = sw::Shader::PARAMETER_CONST; in source()2431 instruction->src[0].type = sw::Shader::PARAMETER_CONST; in source()2836 return sw::Shader::PARAMETER_CONST; in registerType()2864 case EvqUniform: return sw::Shader::PARAMETER_CONST; in registerType()