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Searched refs:PARAMETER_SAMPLER (Results 1 – 13 of 13) sorted by relevance

/external/swiftshader/src/Shader/
DShader.cpp242 if(dst.type == PARAMETER_SAMPLER) in string()
1069 case PARAMETER_SAMPLER: return "s"; in typeString()
1859 if(src1.type == PARAMETER_SAMPLER) in analyzeSamplers()
DVertexShader.cpp323 if(inst->src[1].type == PARAMETER_SAMPLER) in analyzeTextureSampling()
DShader.hpp338 PARAMETER_SAMPLER = 10, enumerator
DPixelShader.cpp231 if(inst->dst.type == Shader::PARAMETER_SAMPLER) in analyzeInterpolants()
DVertexProgram.cpp730 case Shader::PARAMETER_SAMPLER: in fetchRegister()
1611 …bool uniformSampler = (src1.type == Shader::PARAMETER_SAMPLER && src1.rel.type == Shader::PARAMETE… in TEXSIZE()
1622 if(s.type == Shader::PARAMETER_SAMPLER && s.rel.type == Shader::PARAMETER_VOID) in sampleTexture()
DPixelProgram.cpp723 if(sampler.type == Shader::PARAMETER_SAMPLER && sampler.rel.type == Shader::PARAMETER_VOID) in sampleTexture()
906 case Shader::PARAMETER_SAMPLER: in fetchRegister()
1282 …bool uniformSampler = (src1.type == Shader::PARAMETER_SAMPLER && src1.rel.type == Shader::PARAMETE… in TEXSIZE()
/external/swiftshader/src/Pipeline/
DShader.cpp242 if(dst.type == PARAMETER_SAMPLER) in string()
1069 case PARAMETER_SAMPLER: return "s"; in typeString()
1859 if(src1.type == PARAMETER_SAMPLER) in analyzeSamplers()
DVertexShader.cpp323 if(inst->src[1].type == PARAMETER_SAMPLER) in analyzeTextureSampling()
DShader.hpp337 PARAMETER_SAMPLER = 10, enumerator
DPixelShader.cpp231 if(inst->dst.type == Shader::PARAMETER_SAMPLER) in analyzeInterpolants()
DVertexProgram.cpp654 case Shader::PARAMETER_SAMPLER: in fetchRegister()
1527 …bool uniformSampler = (src1.type == Shader::PARAMETER_SAMPLER && src1.rel.type == Shader::PARAMETE… in TEXSIZE()
1538 if(s.type == Shader::PARAMETER_SAMPLER && s.rel.type == Shader::PARAMETER_VOID) in sampleTexture()
DPixelProgram.cpp711 if(sampler.type == Shader::PARAMETER_SAMPLER && sampler.rel.type == Shader::PARAMETER_VOID) in sampleTexture()
881 case Shader::PARAMETER_SAMPLER: in fetchRegister()
1257 …bool uniformSampler = (src1.type == Shader::PARAMETER_SAMPLER && src1.rel.type == Shader::PARAMETE… in TEXSIZE()
/external/swiftshader/src/OpenGL/compiler/
DOutputASM.cpp2817 return sw::Shader::PARAMETER_SAMPLER; in registerType()