/external/mesa3d/src/gallium/drivers/freedreno/a2xx/ |
D | fd2_texture.c | 112 if (shader == PIPE_SHADER_FRAGMENT) { in fd2_sampler_states_bind() 119 if (nr != ctx->tex[PIPE_SHADER_FRAGMENT].num_samplers) in fd2_sampler_states_bind() 159 if (shader == PIPE_SHADER_FRAGMENT) { in fd2_set_sampler_views() 166 if (nr != ctx->tex[PIPE_SHADER_FRAGMENT].num_textures) in fd2_set_sampler_views() 188 if (tex == &ctx->tex[PIPE_SHADER_FRAGMENT]) in fd2_get_const_idx() 190 return samp_id + ctx->tex[PIPE_SHADER_FRAGMENT].num_samplers; in fd2_get_const_idx()
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/external/mesa3d/src/gallium/drivers/llvmpipe/ |
D | lp_state_derived.c | 241 ARRAY_SIZE(llvmpipe->constants[PIPE_SHADER_FRAGMENT]), in llvmpipe_update_derived() 242 llvmpipe->constants[PIPE_SHADER_FRAGMENT]); in llvmpipe_update_derived() 246 llvmpipe->num_sampler_views[PIPE_SHADER_FRAGMENT], in llvmpipe_update_derived() 247 llvmpipe->sampler_views[PIPE_SHADER_FRAGMENT]); in llvmpipe_update_derived() 251 llvmpipe->num_samplers[PIPE_SHADER_FRAGMENT], in llvmpipe_update_derived() 252 llvmpipe->samplers[PIPE_SHADER_FRAGMENT]); in llvmpipe_update_derived()
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D | lp_surface.c | 110 lp->num_samplers[PIPE_SHADER_FRAGMENT], in lp_blit() 111 (void**)lp->samplers[PIPE_SHADER_FRAGMENT]); in lp_blit() 113 lp->num_sampler_views[PIPE_SHADER_FRAGMENT], in lp_blit() 114 lp->sampler_views[PIPE_SHADER_FRAGMENT]); in lp_blit()
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/external/mesa3d/src/gallium/auxiliary/postprocess/ |
D | pp_mlaa.c | 114 cso_set_constant_buffer_resource(p->cso, PIPE_SHADER_FRAGMENT, in pp_jimenezmlaa_run() 142 cso_set_samplers(p->cso, PIPE_SHADER_FRAGMENT, 1, samplers); in pp_jimenezmlaa_run() 144 cso_set_sampler_views(p->cso, PIPE_SHADER_FRAGMENT, 1, &p->view); in pp_jimenezmlaa_run() 172 cso_set_samplers(p->cso, PIPE_SHADER_FRAGMENT, 3, samplers); in pp_jimenezmlaa_run() 176 cso_set_sampler_views(p->cso, PIPE_SHADER_FRAGMENT, 3, arr); in pp_jimenezmlaa_run() 204 cso_set_samplers(p->cso, PIPE_SHADER_FRAGMENT, 2, samplers); in pp_jimenezmlaa_run() 208 cso_set_sampler_views(p->cso, PIPE_SHADER_FRAGMENT, 2, arr); in pp_jimenezmlaa_run()
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D | pp_colors.c | 48 cso_set_samplers(p->cso, PIPE_SHADER_FRAGMENT, 1, samplers); in pp_nocolor() 49 cso_set_sampler_views(p->cso, PIPE_SHADER_FRAGMENT, 1, &p->view); in pp_nocolor()
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/external/mesa3d/src/gallium/drivers/softpipe/ |
D | sp_surface.c | 79 sp->num_samplers[PIPE_SHADER_FRAGMENT], in sp_blit() 80 (void**)sp->samplers[PIPE_SHADER_FRAGMENT]); in sp_blit() 82 sp->num_sampler_views[PIPE_SHADER_FRAGMENT], in sp_blit() 83 sp->sampler_views[PIPE_SHADER_FRAGMENT]); in sp_blit()
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D | sp_state_derived.c | 308 set_shader_sampler(softpipe, PIPE_SHADER_FRAGMENT, in update_tgsi_samplers() 352 tgsi.sampler[PIPE_SHADER_FRAGMENT], in update_fragment_shader() 353 (struct tgsi_image *)softpipe->tgsi.image[PIPE_SHADER_FRAGMENT], in update_fragment_shader() 354 … (struct tgsi_buffer *)softpipe->tgsi.buffer[PIPE_SHADER_FRAGMENT]); in update_fragment_shader() 419 softpipe->samplers[PIPE_SHADER_FRAGMENT][unit] = softpipe->pstipple.sampler; in update_polygon_stipple_enable() 422 softpipe_set_sampler_views(&softpipe->pipe, PIPE_SHADER_FRAGMENT, in update_polygon_stipple_enable()
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D | sp_quad_fs.c | 113 softpipe->mapped_constants[PIPE_SHADER_FRAGMENT], in shade_quads() 114 softpipe->const_buffer_size[PIPE_SHADER_FRAGMENT]); in shade_quads()
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/external/mesa3d/src/gallium/state_trackers/nine/ |
D | adapter9.c | 71 hal->get_shader_param(hal, PIPE_SHADER_FRAGMENT, in NineAdapter9_ctor() 75 hal->get_shader_param(hal, PIPE_SHADER_FRAGMENT, in NineAdapter9_ctor() 79 hal->get_shader_param(hal, PIPE_SHADER_FRAGMENT, in NineAdapter9_ctor() 90 hal->get_shader_param(hal, PIPE_SHADER_FRAGMENT, in NineAdapter9_ctor() 92 hal->get_shader_param(hal, PIPE_SHADER_FRAGMENT, in NineAdapter9_ctor() 793 PIPE_SHADER_FRAGMENT, PIPE_SHADER_CAP_MAX_TEXTURE_SAMPLERS); in NineAdapter9_GetDeviceCaps() 903 if (screen->get_shader_param(screen, PIPE_SHADER_FRAGMENT, in NineAdapter9_GetDeviceCaps() 905 screen->get_shader_param(screen, PIPE_SHADER_FRAGMENT, in NineAdapter9_GetDeviceCaps() 908 if (screen->get_shader_param(screen, PIPE_SHADER_FRAGMENT, in NineAdapter9_GetDeviceCaps() 910 screen->get_shader_param(screen, PIPE_SHADER_FRAGMENT, in NineAdapter9_GetDeviceCaps() [all …]
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/external/mesa3d/src/gallium/drivers/freedreno/ |
D | freedreno_draw.c | 183 foreach_bit(i, ctx->shaderbuf[PIPE_SHADER_FRAGMENT].enabled_mask) in fd_draw_vbo() 184 resource_written(batch, ctx->shaderbuf[PIPE_SHADER_FRAGMENT].sb[i].buffer); in fd_draw_vbo() 186 foreach_bit(i, ctx->shaderimg[PIPE_SHADER_FRAGMENT].enabled_mask) { in fd_draw_vbo() 188 &ctx->shaderimg[PIPE_SHADER_FRAGMENT].si[i]; in fd_draw_vbo() 197 foreach_bit(i, ctx->constbuf[PIPE_SHADER_FRAGMENT].enabled_mask) in fd_draw_vbo() 198 resource_read(batch, ctx->constbuf[PIPE_SHADER_FRAGMENT].cb[i].buffer); in fd_draw_vbo() 216 foreach_bit(i, ctx->tex[PIPE_SHADER_FRAGMENT].valid_textures) in fd_draw_vbo() 217 resource_read(batch, ctx->tex[PIPE_SHADER_FRAGMENT].textures[i]->texture); in fd_draw_vbo() 295 pctx->set_constant_buffer(pctx, PIPE_SHADER_FRAGMENT, 0, &cb); in fd_blitter_clear()
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/external/mesa3d/src/gallium/auxiliary/draw/ |
D | draw_pipe_pstipple.c | 214 pstip->driver_bind_sampler_states(pipe, PIPE_SHADER_FRAGMENT, 0, in pstip_first_tri() 217 pstip->driver_set_sampler_views(pipe, PIPE_SHADER_FRAGMENT, 0, in pstip_first_tri() 242 pstip->driver_bind_sampler_states(pipe, PIPE_SHADER_FRAGMENT, 0, in pstip_flush() 246 pstip->driver_set_sampler_views(pipe, PIPE_SHADER_FRAGMENT, 0, in pstip_flush() 386 if (shader == PIPE_SHADER_FRAGMENT) { in pstip_bind_sampler_states() 409 if (shader == PIPE_SHADER_FRAGMENT) { in pstip_set_sampler_views()
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/external/mesa3d/src/gallium/state_trackers/xa/ |
D | xa_yuv.c | 95 cso_set_samplers(r->cso, PIPE_SHADER_FRAGMENT, 3, (const struct pipe_sampler_state **)samplers); in xa_yuv_bind_samplers() 96 cso_set_sampler_views(r->cso, PIPE_SHADER_FRAGMENT, 3, r->bound_sampler_views); in xa_yuv_bind_samplers() 104 renderer_set_constants(r, PIPE_SHADER_FRAGMENT, in xa_yuv_fs_constants()
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/external/mesa3d/src/gallium/drivers/svga/ |
D | svga_state_constants.c | 123 PIPE_SHADER_FRAGMENT, dest); in svga_get_extra_fs_constants() 284 shader == PIPE_SHADER_FRAGMENT); in emit_const_range() 453 case PIPE_SHADER_FRAGMENT: in emit_consts_vgpu9() 495 shader == PIPE_SHADER_FRAGMENT); in emit_constbuf_vgpu10() 504 case PIPE_SHADER_FRAGMENT: in emit_constbuf_vgpu10() 726 ret = emit_consts_vgpu10(svga, PIPE_SHADER_FRAGMENT); in emit_fs_consts() 729 ret = emit_consts_vgpu9(svga, PIPE_SHADER_FRAGMENT); in emit_fs_consts()
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D | svga_state_sampler.c | 359 svga_shader_type(PIPE_SHADER_FRAGMENT), in update_sampler_resources() 397 if (shader == PIPE_SHADER_FRAGMENT) { in update_samplers() 451 if (svga->state.hw_draw.samplers[PIPE_SHADER_FRAGMENT][unit] in update_samplers() 462 svga->state.hw_draw.samplers[PIPE_SHADER_FRAGMENT][unit] = in update_samplers()
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D | svga_state_fs.c | 66 ureg = ureg_create(PIPE_SHADER_FRAGMENT); in get_dummy_fragment_shader() 90 PIPE_SHADER_FRAGMENT); in translate_fragment_program() 94 PIPE_SHADER_FRAGMENT); in translate_fragment_program() 183 const enum pipe_shader_type shader = PIPE_SHADER_FRAGMENT; in make_fs_key()
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/external/mesa3d/src/gallium/auxiliary/util/ |
D | u_simple_shaders.c | 257 ureg = ureg_create( PIPE_SHADER_FRAGMENT ); in util_make_fragment_tex_shader_writemask() 349 ureg = ureg_create( PIPE_SHADER_FRAGMENT ); in util_make_fragment_tex_shader_writedepth() 402 ureg = ureg_create( PIPE_SHADER_FRAGMENT ); in util_make_fragment_tex_shader_writedepthstencil() 466 ureg = ureg_create( PIPE_SHADER_FRAGMENT ); in util_make_fragment_tex_shader_writestencil() 546 struct ureg_program *ureg = ureg_create(PIPE_SHADER_FRAGMENT); in util_make_empty_fragment_shader() 570 ureg = ureg_create( PIPE_SHADER_FRAGMENT ); in util_make_fragment_cloneinput_shader() 764 ureg = ureg_create(PIPE_SHADER_FRAGMENT); in util_make_fs_msaa_resolve() 826 ureg = ureg_create(PIPE_SHADER_FRAGMENT); in util_make_fs_msaa_resolve_bilinear()
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/external/mesa3d/src/gallium/tests/graw/ |
D | tex-srgb.c | 132 info.ctx->set_sampler_views(info.ctx, PIPE_SHADER_FRAGMENT, 0, 1, &linear_sv); in draw() 136 info.ctx->set_sampler_views(info.ctx, PIPE_SHADER_FRAGMENT, 0, 1, &srgb_sv); in draw() 169 info.ctx->bind_sampler_states(info.ctx, PIPE_SHADER_FRAGMENT, in init_tex()
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D | fs-test.c | 120 PIPE_SHADER_FRAGMENT, 0, in init_fs_constbuf() 128 PIPE_SHADER_FRAGMENT, 1, in init_fs_constbuf() 354 ctx->set_sampler_views(ctx, PIPE_SHADER_FRAGMENT, 0, 1, &sv); in init_tex() 373 ctx->bind_sampler_states(ctx, PIPE_SHADER_FRAGMENT, 0, 1, &sampler); in init_tex()
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/external/mesa3d/src/mesa/state_tracker/ |
D | st_atom_texture.c | 242 PIPE_SHADER_FRAGMENT, in st_update_fragment_textures() 244 st->state.sampler_views[PIPE_SHADER_FRAGMENT], in st_update_fragment_textures() 245 &st->state.num_sampler_views[PIPE_SHADER_FRAGMENT]); in st_update_fragment_textures()
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D | st_atom_constbuf.c | 62 shader_type == PIPE_SHADER_FRAGMENT || in st_upload_constants() 69 if (shader_type == PIPE_SHADER_FRAGMENT && st->fp->ati_fs) { in st_upload_constants() 239 st_bind_ubos(st, prog, PIPE_SHADER_FRAGMENT); in st_bind_fs_ubos()
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D | st_cb_bitmap.c | 227 st->state.num_samplers[PIPE_SHADER_FRAGMENT]); in setup_render_state() 229 for (i = 0; i < st->state.num_samplers[PIPE_SHADER_FRAGMENT]; i++) { in setup_render_state() 230 samplers[i] = &st->state.samplers[PIPE_SHADER_FRAGMENT][i]; in setup_render_state() 236 cso_set_samplers(cso, PIPE_SHADER_FRAGMENT, num, in setup_render_state() 244 st->state.num_sampler_views[PIPE_SHADER_FRAGMENT]); in setup_render_state() 245 memcpy(sampler_views, st->state.sampler_views[PIPE_SHADER_FRAGMENT], in setup_render_state() 248 cso_set_sampler_views(cso, PIPE_SHADER_FRAGMENT, num, sampler_views); in setup_render_state()
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D | st_cb_readpixels.c | 147 cso_save_constant_buffer_slot0(cso, PIPE_SHADER_FRAGMENT); in try_pbo_readpixels() 187 cso_set_sampler_views(cso, PIPE_SHADER_FRAGMENT, 1, &sampler_view); in try_pbo_readpixels() 191 cso_set_samplers(cso, PIPE_SHADER_FRAGMENT, 1, samplers); in try_pbo_readpixels() 206 cso_set_shader_images(cso, PIPE_SHADER_FRAGMENT, 0, 1, &image); in try_pbo_readpixels() 249 cso_restore_constant_buffer_slot0(cso, PIPE_SHADER_FRAGMENT); in try_pbo_readpixels()
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/external/mesa3d/src/gallium/drivers/rbug/ |
D | rbug_core.c | 346 for (i = 0; i < rb_context->curr.num_views[PIPE_SHADER_FRAGMENT]; i++) in rbug_context_info() 347 texs[i] = VOID2U64(rb_context->curr.texs[PIPE_SHADER_FRAGMENT][i]); in rbug_context_info() 350 …context->curr.shader[PIPE_SHADER_VERTEX]), VOID2U64(rb_context->curr.shader[PIPE_SHADER_FRAGMENT]), in rbug_context_info() 351 texs, rb_context->curr.num_views[PIPE_SHADER_FRAGMENT], in rbug_context_info() 471 rb_context->draw_rule.shader[PIPE_SHADER_FRAGMENT] = U642VOID(rule->fragment); in rbug_context_draw_rule() 670 …if (rb_context->curr.shader[PIPE_SHADER_FRAGMENT] == tr_shdr || rb_context->curr.shader[PIPE_SHADE… in rbug_shader_replace() 692 …if (rb_context->curr.shader[PIPE_SHADER_FRAGMENT] == tr_shdr || rb_context->curr.shader[PIPE_SHADE… in rbug_shader_replace()
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/external/virglrenderer/tests/ |
D | test_virgl_cmd.c | 363 virgl_encode_shader_state(&ctx, fs_handle, PIPE_SHADER_FRAGMENT, in START_TEST() 366 virgl_encode_bind_shader(&ctx, fs_handle, PIPE_SHADER_FRAGMENT); in START_TEST() 627 virgl_encode_shader_state(&ctx, fs_handle, PIPE_SHADER_FRAGMENT, in START_TEST() 630 virgl_encode_bind_shader(&ctx, fs_handle, PIPE_SHADER_FRAGMENT); in START_TEST() 873 virgl_encode_shader_state(&ctx, fs_handle, PIPE_SHADER_FRAGMENT, in START_TEST() 875 virgl_encode_bind_shader(&ctx, fs_handle, PIPE_SHADER_FRAGMENT); in START_TEST() 1007 virgl_encode_shader_state(&ctx, fs_handle, PIPE_SHADER_FRAGMENT, in START_TEST() 1010 virgl_encode_bind_shader(&ctx, fs_handle, PIPE_SHADER_FRAGMENT); in START_TEST()
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/external/mesa3d/src/gallium/auxiliary/vl/ |
D | vl_bicubic_filter.c | 165 screen, PIPE_SHADER_FRAGMENT, PIPE_SHADER_CAP_MAX_TEMPS) < 23) { in create_frag_shader() 170 shader = ureg_create(PIPE_SHADER_FRAGMENT); in create_frag_shader() 445 filter->pipe->set_constant_buffer(filter->pipe, PIPE_SHADER_FRAGMENT, in vl_bicubic_filter_render() 449 filter->pipe->bind_sampler_states(filter->pipe, PIPE_SHADER_FRAGMENT, in vl_bicubic_filter_render() 451 filter->pipe->set_sampler_views(filter->pipe, PIPE_SHADER_FRAGMENT, in vl_bicubic_filter_render()
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