Searched refs:PRIM_UNKNOWN (Results 1 – 4 of 4) sorted by relevance
1823 gl_prog->info.tess.primitive_mode = PRIM_UNKNOWN; in link_tes_in_layout_qualifiers()1843 if (shader->info.TessEval.PrimitiveMode != PRIM_UNKNOWN) { in link_tes_in_layout_qualifiers()1844 if (gl_prog->info.tess.primitive_mode != PRIM_UNKNOWN && in link_tes_in_layout_qualifiers()1891 if (gl_prog->info.tess.primitive_mode == PRIM_UNKNOWN) { in link_tes_in_layout_qualifiers()2006 gl_prog->info.gs.input_primitive = PRIM_UNKNOWN; in link_gs_inout_layout_qualifiers()2007 gl_prog->info.gs.output_primitive = PRIM_UNKNOWN; in link_gs_inout_layout_qualifiers()2022 if (shader->info.Geom.InputType != PRIM_UNKNOWN) { in link_gs_inout_layout_qualifiers()2023 if (gl_prog->info.gs.input_primitive != PRIM_UNKNOWN && in link_gs_inout_layout_qualifiers()2033 if (shader->info.Geom.OutputType != PRIM_UNKNOWN) { in link_gs_inout_layout_qualifiers()2034 if (gl_prog->info.gs.output_primitive != PRIM_UNKNOWN && in link_gs_inout_layout_qualifiers()[all …]
1752 shader->info.TessEval.PrimitiveMode = PRIM_UNKNOWN; in set_shader_inout_layout()1790 shader->info.Geom.InputType = PRIM_UNKNOWN; in set_shader_inout_layout()1796 shader->info.Geom.OutputType = PRIM_UNKNOWN; in set_shader_inout_layout()
109 #define PRIM_UNKNOWN (PRIM_MAX + 2) macro
1843 ctx->Driver.CurrentSavePrimitive = PRIM_UNKNOWN; in invalidate_saved_current_state()