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Searched refs:PRIM_UNKNOWN (Results 1 – 4 of 4) sorted by relevance

/external/mesa3d/src/compiler/glsl/
Dlinker.cpp1823 gl_prog->info.tess.primitive_mode = PRIM_UNKNOWN; in link_tes_in_layout_qualifiers()
1843 if (shader->info.TessEval.PrimitiveMode != PRIM_UNKNOWN) { in link_tes_in_layout_qualifiers()
1844 if (gl_prog->info.tess.primitive_mode != PRIM_UNKNOWN && in link_tes_in_layout_qualifiers()
1891 if (gl_prog->info.tess.primitive_mode == PRIM_UNKNOWN) { in link_tes_in_layout_qualifiers()
2006 gl_prog->info.gs.input_primitive = PRIM_UNKNOWN; in link_gs_inout_layout_qualifiers()
2007 gl_prog->info.gs.output_primitive = PRIM_UNKNOWN; in link_gs_inout_layout_qualifiers()
2022 if (shader->info.Geom.InputType != PRIM_UNKNOWN) { in link_gs_inout_layout_qualifiers()
2023 if (gl_prog->info.gs.input_primitive != PRIM_UNKNOWN && in link_gs_inout_layout_qualifiers()
2033 if (shader->info.Geom.OutputType != PRIM_UNKNOWN) { in link_gs_inout_layout_qualifiers()
2034 if (gl_prog->info.gs.output_primitive != PRIM_UNKNOWN && in link_gs_inout_layout_qualifiers()
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Dglsl_parser_extras.cpp1752 shader->info.TessEval.PrimitiveMode = PRIM_UNKNOWN; in set_shader_inout_layout()
1790 shader->info.Geom.InputType = PRIM_UNKNOWN; in set_shader_inout_layout()
1796 shader->info.Geom.OutputType = PRIM_UNKNOWN; in set_shader_inout_layout()
/external/mesa3d/src/mesa/main/
Dmtypes.h109 #define PRIM_UNKNOWN (PRIM_MAX + 2) macro
Ddlist.c1843 ctx->Driver.CurrentSavePrimitive = PRIM_UNKNOWN; in invalidate_saved_current_state()