Searched refs:PlaneEquation (Results 1 – 6 of 6) sorted by relevance
/external/swiftshader/src/Device/ |
D | Primitive.hpp | 30 struct PlaneEquation // z = A * x + B * y + C struct 45 PlaneEquation z; 46 PlaneEquation w; 52 PlaneEquation C[2][4]; 53 PlaneEquation T[8][4]; 54 PlaneEquation f; 57 PlaneEquation V[MAX_FRAGMENT_INPUTS][4];
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D | QuadRasterizer.cpp | 325 interpolant += x * *Pointer<Float4>(planeEquation + OFFSET(PlaneEquation, A), 16); in interpolate()
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/external/swiftshader/src/Renderer/ |
D | Primitive.hpp | 30 struct PlaneEquation // z = A * x + B * y + C struct 45 PlaneEquation z; 46 PlaneEquation w; 52 PlaneEquation C[2][4]; 53 PlaneEquation T[8][4]; 54 PlaneEquation f; 57 PlaneEquation V[MAX_FRAGMENT_INPUTS][4];
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D | QuadRasterizer.cpp | 325 interpolant += x * *Pointer<Float4>(planeEquation + OFFSET(PlaneEquation, A), 16); in interpolate()
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/external/swiftshader/src/Pipeline/ |
D | PixelRoutine.cpp | 283 Float4 interpolant = *Pointer<Float4>(planeEquation + OFFSET(PlaneEquation,C), 16); in interpolateCentroid() 287 interpolant += x * *Pointer<Float4>(planeEquation + OFFSET(PlaneEquation,A), 16) + in interpolateCentroid() 288 y * *Pointer<Float4>(planeEquation + OFFSET(PlaneEquation,B), 16); in interpolateCentroid()
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/external/swiftshader/src/Shader/ |
D | PixelRoutine.cpp | 283 Float4 interpolant = *Pointer<Float4>(planeEquation + OFFSET(PlaneEquation,C), 16); in interpolateCentroid() 287 interpolant += x * *Pointer<Float4>(planeEquation + OFFSET(PlaneEquation,A), 16) + in interpolateCentroid() 288 y * *Pointer<Float4>(planeEquation + OFFSET(PlaneEquation,B), 16); in interpolateCentroid()
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