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Searched refs:PlaneEquation (Results 1 – 6 of 6) sorted by relevance

/external/swiftshader/src/Device/
DPrimitive.hpp30 struct PlaneEquation // z = A * x + B * y + C struct
45 PlaneEquation z;
46 PlaneEquation w;
52 PlaneEquation C[2][4];
53 PlaneEquation T[8][4];
54 PlaneEquation f;
57 PlaneEquation V[MAX_FRAGMENT_INPUTS][4];
DQuadRasterizer.cpp325 interpolant += x * *Pointer<Float4>(planeEquation + OFFSET(PlaneEquation, A), 16); in interpolate()
/external/swiftshader/src/Renderer/
DPrimitive.hpp30 struct PlaneEquation // z = A * x + B * y + C struct
45 PlaneEquation z;
46 PlaneEquation w;
52 PlaneEquation C[2][4];
53 PlaneEquation T[8][4];
54 PlaneEquation f;
57 PlaneEquation V[MAX_FRAGMENT_INPUTS][4];
DQuadRasterizer.cpp325 interpolant += x * *Pointer<Float4>(planeEquation + OFFSET(PlaneEquation, A), 16); in interpolate()
/external/swiftshader/src/Pipeline/
DPixelRoutine.cpp283 Float4 interpolant = *Pointer<Float4>(planeEquation + OFFSET(PlaneEquation,C), 16); in interpolateCentroid()
287 interpolant += x * *Pointer<Float4>(planeEquation + OFFSET(PlaneEquation,A), 16) + in interpolateCentroid()
288 y * *Pointer<Float4>(planeEquation + OFFSET(PlaneEquation,B), 16); in interpolateCentroid()
/external/swiftshader/src/Shader/
DPixelRoutine.cpp283 Float4 interpolant = *Pointer<Float4>(planeEquation + OFFSET(PlaneEquation,C), 16); in interpolateCentroid()
287 interpolant += x * *Pointer<Float4>(planeEquation + OFFSET(PlaneEquation,A), 16) + in interpolateCentroid()
288 y * *Pointer<Float4>(planeEquation + OFFSET(PlaneEquation,B), 16); in interpolateCentroid()