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Searched refs:QuadPerEdgeAAGeometryProcessor (Results 1 – 2 of 2) sorted by relevance

/external/skqp/src/gpu/ops/
DGrQuadPerEdgeAA.cpp510 class QuadPerEdgeAAGeometryProcessor : public GrGeometryProcessor { class
514 return sk_sp<QuadPerEdgeAAGeometryProcessor>(new QuadPerEdgeAAGeometryProcessor(spec)); in Make()
522 return sk_sp<QuadPerEdgeAAGeometryProcessor>(new QuadPerEdgeAAGeometryProcessor( in Make()
556 const auto& gp = proc.cast<QuadPerEdgeAAGeometryProcessor>(); in createGLSLInstance()
567 const auto& gp = args.fGP.cast<QuadPerEdgeAAGeometryProcessor>(); in createGLSLInstance()
676 QuadPerEdgeAAGeometryProcessor(const VertexSpec& spec) in QuadPerEdgeAAGeometryProcessor() function in GrQuadPerEdgeAA::QuadPerEdgeAAGeometryProcessor
684 QuadPerEdgeAAGeometryProcessor(const VertexSpec& spec, const GrShaderCaps& caps, in QuadPerEdgeAAGeometryProcessor() function in GrQuadPerEdgeAA::QuadPerEdgeAAGeometryProcessor
756 return QuadPerEdgeAAGeometryProcessor::Make(spec); in MakeProcessor()
763 return QuadPerEdgeAAGeometryProcessor::Make(spec, caps, textureType, textureConfig, in MakeTexturedProcessor()
/external/skia/src/gpu/ops/
DGrQuadPerEdgeAA.cpp798 class QuadPerEdgeAAGeometryProcessor : public GrGeometryProcessor { class
802 return sk_sp<QuadPerEdgeAAGeometryProcessor>(new QuadPerEdgeAAGeometryProcessor(spec)); in Make()
810 return sk_sp<QuadPerEdgeAAGeometryProcessor>(new QuadPerEdgeAAGeometryProcessor( in Make()
844 const auto& gp = proc.cast<QuadPerEdgeAAGeometryProcessor>(); in createGLSLInstance()
855 const auto& gp = args.fGP.cast<QuadPerEdgeAAGeometryProcessor>(); in createGLSLInstance()
964 QuadPerEdgeAAGeometryProcessor(const VertexSpec& spec) in QuadPerEdgeAAGeometryProcessor() function in GrQuadPerEdgeAA::QuadPerEdgeAAGeometryProcessor
972 QuadPerEdgeAAGeometryProcessor(const VertexSpec& spec, const GrShaderCaps& caps, in QuadPerEdgeAAGeometryProcessor() function in GrQuadPerEdgeAA::QuadPerEdgeAAGeometryProcessor
1044 return QuadPerEdgeAAGeometryProcessor::Make(spec); in MakeProcessor()
1051 return QuadPerEdgeAAGeometryProcessor::Make(spec, caps, textureType, textureConfig, in MakeTexturedProcessor()