Searched refs:QueueCommandBuffer (Results 1 – 3 of 3) sorted by relevance
952 cmd_buf.QueueCommandBuffer(); in SetLayout()1160 cmd_buf.QueueCommandBuffer(); in CopyImage()1205 cmd_buf.QueueCommandBuffer(); in CopyImageOut()1730 void VkCommandBufferObj::QueueCommandBuffer(bool checkSuccess) { in QueueCommandBuffer() function in VkCommandBufferObj1732 QueueCommandBuffer(nullFence, checkSuccess); in QueueCommandBuffer()1735 void VkCommandBufferObj::QueueCommandBuffer(const VkFenceObj &fence, bool checkSuccess) { in QueueCommandBuffer() function in VkCommandBufferObj
212 void QueueCommandBuffer(bool checkSuccess = true);213 void QueueCommandBuffer(const VkFenceObj &fence, bool checkSuccess = true);
722 m_commandBuffer->QueueCommandBuffer(true); in VKTriangleTest()7647 m_commandBuffer->QueueCommandBuffer(fence); in TEST_F()7812 m_commandBuffer->QueueCommandBuffer(false); in TEST_F()9799 m_commandBuffer->QueueCommandBuffer(false); in TEST_F()10138 m_commandBuffer->QueueCommandBuffer(false); in TEST_F()12726 m_commandBuffer->QueueCommandBuffer(false); in TEST_F()15140 cb->QueueCommandBuffer(); // Implicitly waits in ValidOwnershipTransferOp()15345 … qf->command_buffer->QueueCommandBuffer(positive); // Check for success on positive tests only in operator ()()15977 m_commandBuffer->QueueCommandBuffer(false); in TEST_F()17517 m_commandBuffer->QueueCommandBuffer(false); in TEST_F()[all …]