Searched refs:R600_PC_BLOCK_SHADER (Results 1 – 5 of 5) sorted by relevance
249 if (block->flags & R600_PC_BLOCK_SHADER) { in get_group_state()439 if (block->flags & R600_PC_BLOCK_SHADER) in r600_init_block_names()444 if (block->flags & R600_PC_BLOCK_SHADER) in r600_init_block_names()471 if (block->flags & R600_PC_BLOCK_SHADER) { in r600_init_block_names()628 if (block->flags & R600_PC_BLOCK_SHADER) in si_perfcounters_add_block()
226 R600_PC_BLOCK_SHADER = (1 << 3), enumerator
253 if (block->flags & R600_PC_BLOCK_SHADER) { in get_group_state()443 if (block->flags & R600_PC_BLOCK_SHADER) in r600_init_block_names()448 if (block->flags & R600_PC_BLOCK_SHADER) in r600_init_block_names()475 if (block->flags & R600_PC_BLOCK_SHADER) { in r600_init_block_names()632 if (block->flags & R600_PC_BLOCK_SHADER) in r600_perfcounters_add_block()
222 R600_PC_BLOCK_SHADER = (1 << 3), enumerator
232 .flags = R600_PC_BLOCK_SE | R600_PC_BLOCK_SHADER,