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Searched refs:REQUIRED_MEMORY_ALIGNMENT (Results 1 – 5 of 5) sorted by relevance

/external/swiftshader/src/Vulkan/
DVkConfig.h40 REQUIRED_MEMORY_ALIGNMENT = 8, // For 64 bit formats on ARM64 enumerator
DVkDeviceMemory.cpp43 buffer = vk::allocate(size, REQUIRED_MEMORY_ALIGNMENT, DEVICE_MEMORY); in allocate()
DVkBuffer.cpp60 memoryRequirements.alignment = REQUIRED_MEMORY_ALIGNMENT; in getMemoryRequirements()
DVkObject.hpp38 memory = vk::allocate(size, REQUIRED_MEMORY_ALIGNMENT, pAllocator, T::GetAllocationScope()); in Create()
DVkImage.cpp51 memoryRequirements.alignment = vk::REQUIRED_MEMORY_ALIGNMENT; in getMemoryRequirements()