/external/deqp/framework/opengl/simplereference/ |
D | sglrReferenceContext.cpp | 301 ReferenceContext::StencilState::StencilState (void) in StencilState() 312 ReferenceContext::ReferenceContext (const ReferenceContextLimits& limits, const rr::MultisamplePixe… in ReferenceContext() function in sglr::ReferenceContext 446 ReferenceContext::~ReferenceContext (void) in ~ReferenceContext() 494 void ReferenceContext::activeTexture (deUint32 texture) in activeTexture() 502 void ReferenceContext::setTex1DBinding (int unitNdx, Texture1D* texture) in setTex1DBinding() 517 void ReferenceContext::setTex2DBinding (int unitNdx, Texture2D* texture) in setTex2DBinding() 532 void ReferenceContext::setTexCubeBinding (int unitNdx, TextureCube* texture) in setTexCubeBinding() 547 void ReferenceContext::setTex2DArrayBinding (int unitNdx, Texture2DArray* texture) in setTex2DArrayBinding() 562 void ReferenceContext::setTex3DBinding (int unitNdx, Texture3D* texture) in setTex3DBinding() 577 void ReferenceContext::setTexCubeArrayBinding (int unitNdx, TextureCubeArray* texture) in setTexCubeArrayBinding() [all …]
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D | sglrReferenceContext.hpp | 603 class ReferenceContext : public Context class 606 …ReferenceContext (const ReferenceContextLimits& limits, const rr::MultisamplePixelBufferAccess& c… 607 virtual ~ReferenceContext (void); 772 ReferenceContext (const ReferenceContext& other); // Not allowed! 773 ReferenceContext& operator= (const ReferenceContext& other); // Not allowed!
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D | sglrShaderProgram.hpp | 253 friend class ReferenceContext; // for uniform access
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/external/deqp/modules/glshared/ |
D | glsFragOpInteractionCase.hpp | 63 struct ReferenceContext; 77 ReferenceContext* m_referenceCtx;
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D | glsDrawTest.hpp | 39 class ReferenceContext; 269 sglr::ReferenceContext* m_refContext;
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D | glsFragOpInteractionCase.cpp | 423 struct FragOpInteractionCase::ReferenceContext struct in deqp::gls::FragOpInteractionCase 427 sglr::ReferenceContext context; argument 429 ReferenceContext (glu::RenderContext& renderCtx, int width, int height) in ReferenceContext() argument 477 m_referenceCtx = new ReferenceContext(m_renderCtx, viewportW, viewportH); in init()
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D | glsVertexArrayTests.hpp | 43 class ReferenceContext; 436 sglr::ReferenceContext* m_refContext;
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D | glsVertexArrayTests.cpp | 1793 …m_refContext = new sglr::ReferenceContext(limits, m_refBuffers->getColorbuffer(), m_refBuffers->g… in init()
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D | glsDrawTest.cpp | 3128 …m_refContext = new sglr::ReferenceContext(limits, m_refBuffers->getColorbuffer(), m_refBuffers->ge… in init()
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/external/deqp/modules/gles31/functional/ |
D | es31fTextureSpecificationTests.cpp | 114 …virtual void verifyTexture (sglr::GLContext& gles3Context, sglr::ReferenceContext& refContext) … 156 …sglr::ReferenceContext refContext (sglr::ReferenceContextLimits(renderCtx), refBuffers.getColor… in iterate() 214 …virtual void verifyTexture (sglr::GLContext& gles3Context, sglr::ReferenceContext& refContext… 243 void TextureCubeArraySpecCase::verifyTexture (sglr::GLContext& gles3Context, sglr::ReferenceContext… in verifyTexture()
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D | es31fFboTestCase.cpp | 113 …sglr::ReferenceContext context (sglr::ReferenceContextLimits(renderCtx), buffers.getColorbuffer(… in iterate()
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D | es31fGeometryShaderTests.cpp | 1835 sglr::ReferenceContext* m_refContext; 1885 …m_refContext = new sglr::ReferenceContext(limits, m_refBuffers->getColorbuffer(), m_refBuffers->ge… in init()
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/external/deqp/modules/gles3/functional/ |
D | es3fDepthTests.cpp | 160 …sglr::ReferenceContext context (sglr::ReferenceContextLimits(renderCtx), buffers.getColorbuffer(… in iterate()
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D | es3fFboTestCase.cpp | 109 …sglr::ReferenceContext context (sglr::ReferenceContextLimits(renderCtx), buffers.getColorbuffer(… in iterate()
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D | es3fTextureSpecificationTests.cpp | 160 …virtual void verifyTexture (sglr::GLContext& gles3Context, sglr::ReferenceContext& refContext) … 199 …sglr::ReferenceContext refContext (sglr::ReferenceContextLimits(renderCtx), refBuffers.getColor… in iterate() 256 virtual void verifyTexture (sglr::GLContext& gles3Context, sglr::ReferenceContext& refContext); 279 void Texture2DSpecCase::verifyTexture (sglr::GLContext& gles3Context, sglr::ReferenceContext& refCo… in verifyTexture() 341 virtual void verifyTexture (sglr::GLContext& gles3Context, sglr::ReferenceContext& refContext); 362 void TextureCubeSpecCase::verifyTexture (sglr::GLContext& gles3Context, sglr::ReferenceContext& ref… in verifyTexture() 438 virtual void verifyTexture (sglr::GLContext& gles3Context, sglr::ReferenceContext& refContext); 463 void Texture2DArraySpecCase::verifyTexture (sglr::GLContext& gles3Context, sglr::ReferenceContext& … in verifyTexture() 538 virtual void verifyTexture (sglr::GLContext& gles3Context, sglr::ReferenceContext& refContext); 563 void Texture3DSpecCase::verifyTexture (sglr::GLContext& gles3Context, sglr::ReferenceContext& refCo… in verifyTexture()
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D | es3fStencilTests.cpp | 346 …sglr::ReferenceContext context (sglr::ReferenceContextLimits(m_context.getRenderContext()), buff… in iterate()
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D | es3fClippingTests.cpp | 521 …sglr::ReferenceContext refContext (limits, buffers.getColorbuffer(), buffers.getDepthbuffer(), b… in testRender() 658 …sglr::ReferenceContext refContext (limits, buffers.getColorbuffer(), buffers.getDepthbuffer(), b… in testRender() 882 …sglr::ReferenceContext refContext (limits, buffers.getColorbuffer(), buffers.getDepthbuffer(), b… in testRender() 1056 …sglr::ReferenceContext refContext (limits, buffers.getColorbuffer(), buffers.getDepthbuffer(), b… in testRender()
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D | es3fTextureUnitTests.cpp | 1037 …sglr::ReferenceContext context (sglr::ReferenceContextLimits(renderCtx), buffers.getColorbuffer(… in iterate()
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D | es3fFboRenderTest.cpp | 473 …sglr::ReferenceContext context (sglr::ReferenceContextLimits(renderCtx), buffers.getColorbuffer(… in iterate()
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/external/deqp/modules/gles2/functional/ |
D | es2fDepthTests.cpp | 157 …sglr::ReferenceContext context (sglr::ReferenceContextLimits(renderCtx), buffers.getColorbuffer(… in iterate()
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D | es2fTextureSpecificationTests.cpp | 376 void verifyTex2D (sglr::GLContext& gles2Context, sglr::ReferenceContext& refContext); 377 void verifyTexCube (sglr::GLContext& gles2Context, sglr::ReferenceContext& refContext); 436 …sglr::ReferenceContext refContext (sglr::ReferenceContextLimits(renderCtx), refBuffers.getColor… in iterate() 484 void TextureSpecCase::verifyTex2D (sglr::GLContext& gles2Context, sglr::ReferenceContext& refContex… in verifyTex2D() 522 void TextureSpecCase::verifyTexCube (sglr::GLContext& gles2Context, sglr::ReferenceContext& refCont… in verifyTexCube()
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D | es2fStencilTests.cpp | 343 …sglr::ReferenceContext context (sglr::ReferenceContextLimits(m_context.getRenderContext()), buff… in iterate()
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D | es2fClippingTests.cpp | 518 …sglr::ReferenceContext refContext (limits, buffers.getColorbuffer(), buffers.getDepthbuffer(), b… in testRender() 655 …sglr::ReferenceContext refContext (limits, buffers.getColorbuffer(), buffers.getDepthbuffer(), b… in testRender() 878 …sglr::ReferenceContext refContext (limits, buffers.getColorbuffer(), buffers.getDepthbuffer(), b… in testRender() 1052 …sglr::ReferenceContext refContext (limits, buffers.getColorbuffer(), buffers.getDepthbuffer(), b… in testRender()
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D | es2fTextureUnitTests.cpp | 805 …sglr::ReferenceContext context (sglr::ReferenceContextLimits(renderCtx), buffers.getColorbuffer(… in iterate()
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D | es2fFboRenderTest.cpp | 609 …sglr::ReferenceContext context (sglr::ReferenceContextLimits(renderCtx), buffers.getColorbuffer(… in iterate()
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