Searched refs:RegToRangeMap (Results 1 – 8 of 8) sorted by relevance
/external/swiftshader/third_party/llvm-7.0/llvm/lib/Target/Hexagon/ |
D | HexagonBlockRanges.h | 143 using RegToRangeMap = std::map<RegisterRef, RangeList>; member 145 RegToRangeMap computeLiveMap(InstrIndexMap &IndexMap); 146 RegToRangeMap computeDeadMap(InstrIndexMap &IndexMap, RegToRangeMap &LiveMap); 151 PrintRangeMap(const RegToRangeMap &M, const TargetRegisterInfo &I) in PrintRangeMap() 157 const RegToRangeMap ⤅ 166 RegToRangeMap &LiveMap);
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D | HexagonBlockRanges.cpp | 292 RegToRangeMap &LiveMap) { in computeInitialLiveRanges() 422 HexagonBlockRanges::RegToRangeMap HexagonBlockRanges::computeLiveMap( in computeLiveMap() 424 RegToRangeMap LiveMap; in computeLiveMap() 432 HexagonBlockRanges::RegToRangeMap HexagonBlockRanges::computeDeadMap( in computeDeadMap() 433 InstrIndexMap &IndexMap, RegToRangeMap &LiveMap) { in computeDeadMap() 434 RegToRangeMap DeadMap; in computeDeadMap()
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D | HexagonFrameLowering.h | 159 HexagonBlockRanges::RegToRangeMap &DeadMap,
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D | HexagonFrameLowering.cpp | 1949 HexagonBlockRanges::RegToRangeMap &DeadMap, in findPhysReg() 2202 HexagonBlockRanges::RegToRangeMap LM = HBR.computeLiveMap(IM); in optimizeSpillSlots() 2203 HexagonBlockRanges::RegToRangeMap DM = HBR.computeDeadMap(IM, LM); in optimizeSpillSlots()
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/external/llvm/lib/Target/Hexagon/ |
D | HexagonBlockRanges.h | 136 typedef std::map<RegisterRef,RangeList> RegToRangeMap; typedef 137 RegToRangeMap computeLiveMap(InstrIndexMap &IndexMap); 138 RegToRangeMap computeDeadMap(InstrIndexMap &IndexMap, RegToRangeMap &LiveMap); 143 PrintRangeMap(const RegToRangeMap &M, const TargetRegisterInfo &I) in PrintRangeMap() 148 const RegToRangeMap ⤅ 156 RegToRangeMap &LiveMap);
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D | HexagonBlockRanges.cpp | 284 RegToRangeMap &LiveMap) { in computeInitialLiveRanges() 367 HexagonBlockRanges::RegToRangeMap HexagonBlockRanges::computeLiveMap( in computeLiveMap() 369 RegToRangeMap LiveMap; in computeLiveMap() 378 HexagonBlockRanges::RegToRangeMap HexagonBlockRanges::computeDeadMap( in computeDeadMap() 379 InstrIndexMap &IndexMap, RegToRangeMap &LiveMap) { in computeDeadMap() 380 RegToRangeMap DeadMap; in computeDeadMap()
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D | HexagonFrameLowering.h | 133 HexagonBlockRanges::RegToRangeMap &DeadMap,
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D | HexagonFrameLowering.cpp | 1830 HexagonBlockRanges::RegToRangeMap &DeadMap, in findPhysReg() 2089 HexagonBlockRanges::RegToRangeMap LM = HBR.computeLiveMap(IM); in optimizeSpillSlots() 2090 HexagonBlockRanges::RegToRangeMap DM = HBR.computeDeadMap(IM, LM); in optimizeSpillSlots()
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