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Searched refs:RegToRangeMap (Results 1 – 8 of 8) sorted by relevance

/external/swiftshader/third_party/llvm-7.0/llvm/lib/Target/Hexagon/
DHexagonBlockRanges.h143 using RegToRangeMap = std::map<RegisterRef, RangeList>; member
145 RegToRangeMap computeLiveMap(InstrIndexMap &IndexMap);
146 RegToRangeMap computeDeadMap(InstrIndexMap &IndexMap, RegToRangeMap &LiveMap);
151 PrintRangeMap(const RegToRangeMap &M, const TargetRegisterInfo &I) in PrintRangeMap()
157 const RegToRangeMap &Map;
166 RegToRangeMap &LiveMap);
DHexagonBlockRanges.cpp292 RegToRangeMap &LiveMap) { in computeInitialLiveRanges()
422 HexagonBlockRanges::RegToRangeMap HexagonBlockRanges::computeLiveMap( in computeLiveMap()
424 RegToRangeMap LiveMap; in computeLiveMap()
432 HexagonBlockRanges::RegToRangeMap HexagonBlockRanges::computeDeadMap( in computeDeadMap()
433 InstrIndexMap &IndexMap, RegToRangeMap &LiveMap) { in computeDeadMap()
434 RegToRangeMap DeadMap; in computeDeadMap()
DHexagonFrameLowering.h159 HexagonBlockRanges::RegToRangeMap &DeadMap,
DHexagonFrameLowering.cpp1949 HexagonBlockRanges::RegToRangeMap &DeadMap, in findPhysReg()
2202 HexagonBlockRanges::RegToRangeMap LM = HBR.computeLiveMap(IM); in optimizeSpillSlots()
2203 HexagonBlockRanges::RegToRangeMap DM = HBR.computeDeadMap(IM, LM); in optimizeSpillSlots()
/external/llvm/lib/Target/Hexagon/
DHexagonBlockRanges.h136 typedef std::map<RegisterRef,RangeList> RegToRangeMap; typedef
137 RegToRangeMap computeLiveMap(InstrIndexMap &IndexMap);
138 RegToRangeMap computeDeadMap(InstrIndexMap &IndexMap, RegToRangeMap &LiveMap);
143 PrintRangeMap(const RegToRangeMap &M, const TargetRegisterInfo &I) in PrintRangeMap()
148 const RegToRangeMap &Map;
156 RegToRangeMap &LiveMap);
DHexagonBlockRanges.cpp284 RegToRangeMap &LiveMap) { in computeInitialLiveRanges()
367 HexagonBlockRanges::RegToRangeMap HexagonBlockRanges::computeLiveMap( in computeLiveMap()
369 RegToRangeMap LiveMap; in computeLiveMap()
378 HexagonBlockRanges::RegToRangeMap HexagonBlockRanges::computeDeadMap( in computeDeadMap()
379 InstrIndexMap &IndexMap, RegToRangeMap &LiveMap) { in computeDeadMap()
380 RegToRangeMap DeadMap; in computeDeadMap()
DHexagonFrameLowering.h133 HexagonBlockRanges::RegToRangeMap &DeadMap,
DHexagonFrameLowering.cpp1830 HexagonBlockRanges::RegToRangeMap &DeadMap, in findPhysReg()
2089 HexagonBlockRanges::RegToRangeMap LM = HBR.computeLiveMap(IM); in optimizeSpillSlots()
2090 HexagonBlockRanges::RegToRangeMap DM = HBR.computeDeadMap(IM, LM); in optimizeSpillSlots()