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Searched refs:RemainingPressure (Results 1 – 1 of 1) sorted by relevance

/external/swiftshader/third_party/llvm-7.0/llvm/tools/llvm-exegesis/lib/
DAnalysis.cpp669 void distributePressure(float RemainingPressure, in distributePressure() argument
687 while (RemainingPressure > 0.0f) { in distributePressure()
691 getPressureForSubunit(I) += RemainingPressure / NumMinimalSU; in distributePressure()
700 if (RemainingPressure <= NumMinimalSU * Increment) { in distributePressure()
703 getPressureForSubunit(I) += RemainingPressure / NumMinimalSU; in distributePressure()
710 RemainingPressure -= SecondToMinimalPressure; in distributePressure()