Searched refs:RoundEven (Results 1 – 11 of 11) sorted by relevance
422 156:39(float64_t) ExtInst 1(GLSL.std.450) 2(RoundEven) 155427 160: 43(f64vec2) ExtInst 1(GLSL.std.450) 2(RoundEven) 159432 164: 48(f64vec3) ExtInst 1(GLSL.std.450) 2(RoundEven) 163437 168: 53(f64vec4) ExtInst 1(GLSL.std.450) 2(RoundEven) 167
231 124: 7(fvec4) ExtInst 1(GLSL.std.450) 2(RoundEven) 123
519 282:149(f64vec3) ExtInst 1(GLSL.std.450) 2(RoundEven) 281
554 279:151(f16vec3) ExtInst 1(GLSL.std.450) 2(RoundEven) 278
530 292: 153(fvec3) ExtInst 1(GLSL.std.450) 2(RoundEven) 291
3086 217: 6(float) ExtInst 1(GLSL.std.450) 2(RoundEven) 2163234 360: 24(fvec2) ExtInst 1(GLSL.std.450) 2(RoundEven) 3593380 504: 36(fvec3) ExtInst 1(GLSL.std.450) 2(RoundEven) 5033533 659: 48(fvec4) ExtInst 1(GLSL.std.450) 2(RoundEven) 6583650 772: 60 ExtInst 1(GLSL.std.450) 2(RoundEven) 7713772 890: 68 ExtInst 1(GLSL.std.450) 2(RoundEven) 8893897 1011: 76 ExtInst 1(GLSL.std.450) 2(RoundEven) 1010
6535 302: 6(float) ExtInst 1(GLSL.std.450) 2(RoundEven) 3016840 543: 26(fvec2) ExtInst 1(GLSL.std.450) 2(RoundEven) 5427151 791: 38(fvec3) ExtInst 1(GLSL.std.450) 2(RoundEven) 7907463 1040: 50(fvec4) ExtInst 1(GLSL.std.450) 2(RoundEven) 10397690 1217: 62 ExtInst 1(GLSL.std.450) 2(RoundEven) 12167922 1399: 70 ExtInst 1(GLSL.std.450) 2(RoundEven) 13988157 1584: 78 ExtInst 1(GLSL.std.450) 2(RoundEven) 1583
3289 class RoundEven : public PreciseFunc1 class3292 RoundEven (void) : PreciseFunc1("roundEven", deRoundEven) {} in RoundEven() function in deqp::gls::BuiltinPrecisionTests::Functions::RoundEven5447 addScalarFactory<RoundEven>(*funcs); in createES3BuiltinCases()
4058 class RoundEven : public PreciseFunc1<T> class4061 RoundEven (void) : PreciseFunc1<T> ("roundEven", deRoundEven) {} in RoundEven() function in vkt::shaderexecutor::Functions::RoundEven6763 addScalarFactory<RoundEven< Signature<float, float> > >(*funcs); in createComputeOnlyBuiltinCases()6846 addScalarFactory<RoundEven< Signature<deFloat16, deFloat16> > >(*funcs); in createComputeOnlyBuiltinCases16Bit()
36 fIntrinsicMap[String("roundEven")] = ALL_GLSL(RoundEven); in setupIntrinsics()