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Searched refs:SAMPLER_PIXEL (Results 1 – 11 of 11) sorted by relevance

/external/swiftshader/src/OpenGL/libGLES_CM/
DDevice.cpp99 setAddressingModeU(sw::SAMPLER_PIXEL, i, ADDRESSING_WRAP); in Device()
100 setAddressingModeV(sw::SAMPLER_PIXEL, i, ADDRESSING_WRAP); in Device()
101 setAddressingModeW(sw::SAMPLER_PIXEL, i, ADDRESSING_WRAP); in Device()
102 setBorderColor(sw::SAMPLER_PIXEL, i, 0x00000000); in Device()
103 setTextureFilter(sw::SAMPLER_PIXEL, i, FILTER_POINT); in Device()
104 setMipmapFilter(sw::SAMPLER_PIXEL, i, MIPMAP_NONE); in Device()
105 setMipmapLOD(sw::SAMPLER_PIXEL, i, 0.0f); in Device()
DContext.cpp2102 device->setAddressingModeU(sw::SAMPLER_PIXEL, unit, es2sw::ConvertTextureWrap(wrapS)); in applyTextures()
2103 device->setAddressingModeV(sw::SAMPLER_PIXEL, unit, es2sw::ConvertTextureWrap(wrapT)); in applyTextures()
2105 …device->setTextureFilter(sw::SAMPLER_PIXEL, unit, es2sw::ConvertTextureFilter(minFilter, magFilter… in applyTextures()
2106 device->setMipmapFilter(sw::SAMPLER_PIXEL, unit, es2sw::ConvertMipMapFilter(minFilter)); in applyTextures()
2107 device->setMaxAnisotropy(sw::SAMPLER_PIXEL, unit, maxAnisotropy); in applyTextures()
/external/swiftshader/src/D3D8/
DDirect3DDevice8.cpp3540 renderer->setAddressingModeU(sw::SAMPLER_PIXEL, stage, sw::ADDRESSING_WRAP); in SetTextureStageState()
3543 renderer->setAddressingModeU(sw::SAMPLER_PIXEL, stage, sw::ADDRESSING_MIRROR); in SetTextureStageState()
3546 renderer->setAddressingModeU(sw::SAMPLER_PIXEL, stage, sw::ADDRESSING_CLAMP); in SetTextureStageState()
3549 renderer->setAddressingModeU(sw::SAMPLER_PIXEL, stage, sw::ADDRESSING_BORDER); in SetTextureStageState()
3552 renderer->setAddressingModeU(sw::SAMPLER_PIXEL, stage, sw::ADDRESSING_MIRRORONCE); in SetTextureStageState()
3562 renderer->setAddressingModeV(sw::SAMPLER_PIXEL, stage, sw::ADDRESSING_WRAP); in SetTextureStageState()
3565 renderer->setAddressingModeV(sw::SAMPLER_PIXEL, stage, sw::ADDRESSING_MIRROR); in SetTextureStageState()
3568 renderer->setAddressingModeV(sw::SAMPLER_PIXEL, stage, sw::ADDRESSING_CLAMP); in SetTextureStageState()
3571 renderer->setAddressingModeV(sw::SAMPLER_PIXEL, stage, sw::ADDRESSING_BORDER); in SetTextureStageState()
3574 renderer->setAddressingModeV(sw::SAMPLER_PIXEL, stage, sw::ADDRESSING_MIRRORONCE); in SetTextureStageState()
[all …]
/external/swiftshader/src/Device/
DRenderer.cpp1876 if(type == SAMPLER_PIXEL) in setTextureFilter()
1888 if(type == SAMPLER_PIXEL) in setMipmapFilter()
1900 if(type == SAMPLER_PIXEL) in setGatherEnable()
1912 if(type == SAMPLER_PIXEL) in setAddressingModeU()
1924 if(type == SAMPLER_PIXEL) in setAddressingModeV()
1936 if(type == SAMPLER_PIXEL) in setAddressingModeW()
1948 if(type == SAMPLER_PIXEL) in setReadSRGB()
1960 if(type == SAMPLER_PIXEL) in setMipmapLOD()
1972 if(type == SAMPLER_PIXEL) in setBorderColor()
1984 if(type == SAMPLER_PIXEL) in setMaxAnisotropy()
[all …]
DSampler.hpp64 SAMPLER_PIXEL, enumerator
/external/swiftshader/src/Renderer/
DRenderer.cpp2270 if(type == SAMPLER_PIXEL) in setTextureFilter()
2282 if(type == SAMPLER_PIXEL) in setMipmapFilter()
2294 if(type == SAMPLER_PIXEL) in setGatherEnable()
2306 if(type == SAMPLER_PIXEL) in setAddressingModeU()
2318 if(type == SAMPLER_PIXEL) in setAddressingModeV()
2330 if(type == SAMPLER_PIXEL) in setAddressingModeW()
2342 if(type == SAMPLER_PIXEL) in setReadSRGB()
2354 if(type == SAMPLER_PIXEL) in setMipmapLOD()
2366 if(type == SAMPLER_PIXEL) in setBorderColor()
2378 if(type == SAMPLER_PIXEL) in setMaxAnisotropy()
[all …]
DSampler.hpp64 SAMPLER_PIXEL, enumerator
/external/swiftshader/src/OpenGL/libGLESv2/
DDevice.cpp100 setAddressingModeU(sw::SAMPLER_PIXEL, i, ADDRESSING_WRAP); in Device()
101 setAddressingModeV(sw::SAMPLER_PIXEL, i, ADDRESSING_WRAP); in Device()
102 setAddressingModeW(sw::SAMPLER_PIXEL, i, ADDRESSING_WRAP); in Device()
103 setBorderColor(sw::SAMPLER_PIXEL, i, 0x00000000); in Device()
104 setTextureFilter(sw::SAMPLER_PIXEL, i, FILTER_POINT); in Device()
105 setMipmapFilter(sw::SAMPLER_PIXEL, i, MIPMAP_NONE); in Device()
106 setMipmapLOD(sw::SAMPLER_PIXEL, i, 0.0f); in Device()
DContext.cpp3076 applyTextures(sw::SAMPLER_PIXEL); in applyTextures()
3084 …int samplerCount = (samplerType == sw::SAMPLER_PIXEL) ? MAX_TEXTURE_IMAGE_UNITS : MAX_VERTEX_TEXTU… in applyTextures()
3171 int sampler = (type == sw::SAMPLER_PIXEL) ? index : 16 + index; in applyTexture()
3174 if(type == sw::SAMPLER_PIXEL) in applyTexture()
DProgram.cpp297 case sw::SAMPLER_PIXEL: in getSamplerMapping()
329 case sw::SAMPLER_PIXEL: in getSamplerTextureType()
/external/swiftshader/src/D3D9/
DDirect3DDevice9.cpp4166 sw::SamplerType type = sampler < 16 ? sw::SAMPLER_PIXEL : sw::SAMPLER_VERTEX; in SetSamplerState()
6043 sw::SamplerType type = sampler < 16 ? sw::SAMPLER_PIXEL : sw::SAMPLER_VERTEX; in bindTextures()
6048 if(type == sw::SAMPLER_PIXEL && pixelShader) in bindTextures()