Home
last modified time | relevance | path

Searched refs:SAMPLER_VERTEX (Results 1 – 7 of 7) sorted by relevance

/external/swiftshader/src/OpenGL/libGLES_CM/
DDevice.cpp110 setAddressingModeU(sw::SAMPLER_VERTEX, i, ADDRESSING_WRAP); in Device()
111 setAddressingModeV(sw::SAMPLER_VERTEX, i, ADDRESSING_WRAP); in Device()
112 setAddressingModeW(sw::SAMPLER_VERTEX, i, ADDRESSING_WRAP); in Device()
113 setBorderColor(sw::SAMPLER_VERTEX, i, 0x00000000); in Device()
114 setTextureFilter(sw::SAMPLER_VERTEX, i, FILTER_POINT); in Device()
115 setMipmapFilter(sw::SAMPLER_VERTEX, i, MIPMAP_NONE); in Device()
116 setMipmapLOD(sw::SAMPLER_VERTEX, i, 0.0f); in Device()
/external/swiftshader/src/OpenGL/libGLESv2/
DDevice.cpp111 setAddressingModeU(sw::SAMPLER_VERTEX, i, ADDRESSING_WRAP); in Device()
112 setAddressingModeV(sw::SAMPLER_VERTEX, i, ADDRESSING_WRAP); in Device()
113 setAddressingModeW(sw::SAMPLER_VERTEX, i, ADDRESSING_WRAP); in Device()
114 setBorderColor(sw::SAMPLER_VERTEX, i, 0x00000000); in Device()
115 setTextureFilter(sw::SAMPLER_VERTEX, i, FILTER_POINT); in Device()
116 setMipmapFilter(sw::SAMPLER_VERTEX, i, MIPMAP_NONE); in Device()
117 setMipmapLOD(sw::SAMPLER_VERTEX, i, 0.0f); in Device()
DProgram.cpp305 case sw::SAMPLER_VERTEX: in getSamplerMapping()
333 case sw::SAMPLER_VERTEX: in getSamplerTextureType()
DContext.cpp3077 applyTextures(sw::SAMPLER_VERTEX); in applyTextures()
3178 else if(type == sw::SAMPLER_VERTEX) in applyTexture()
/external/swiftshader/src/Renderer/
DSampler.hpp65 SAMPLER_VERTEX enumerator
/external/swiftshader/src/Device/
DSampler.hpp65 SAMPLER_VERTEX enumerator
/external/swiftshader/src/D3D9/
DDirect3DDevice9.cpp4166 sw::SamplerType type = sampler < 16 ? sw::SAMPLER_PIXEL : sw::SAMPLER_VERTEX; in SetSamplerState()
6043 sw::SamplerType type = sampler < 16 ? sw::SAMPLER_PIXEL : sw::SAMPLER_VERTEX; in bindTextures()
6052 else if(type == sw::SAMPLER_VERTEX && vertexShader) in bindTextures()