Searched refs:SAMPLER_VERTEX (Results 1 – 7 of 7) sorted by relevance
/external/swiftshader/src/OpenGL/libGLES_CM/ |
D | Device.cpp | 110 setAddressingModeU(sw::SAMPLER_VERTEX, i, ADDRESSING_WRAP); in Device() 111 setAddressingModeV(sw::SAMPLER_VERTEX, i, ADDRESSING_WRAP); in Device() 112 setAddressingModeW(sw::SAMPLER_VERTEX, i, ADDRESSING_WRAP); in Device() 113 setBorderColor(sw::SAMPLER_VERTEX, i, 0x00000000); in Device() 114 setTextureFilter(sw::SAMPLER_VERTEX, i, FILTER_POINT); in Device() 115 setMipmapFilter(sw::SAMPLER_VERTEX, i, MIPMAP_NONE); in Device() 116 setMipmapLOD(sw::SAMPLER_VERTEX, i, 0.0f); in Device()
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/external/swiftshader/src/OpenGL/libGLESv2/ |
D | Device.cpp | 111 setAddressingModeU(sw::SAMPLER_VERTEX, i, ADDRESSING_WRAP); in Device() 112 setAddressingModeV(sw::SAMPLER_VERTEX, i, ADDRESSING_WRAP); in Device() 113 setAddressingModeW(sw::SAMPLER_VERTEX, i, ADDRESSING_WRAP); in Device() 114 setBorderColor(sw::SAMPLER_VERTEX, i, 0x00000000); in Device() 115 setTextureFilter(sw::SAMPLER_VERTEX, i, FILTER_POINT); in Device() 116 setMipmapFilter(sw::SAMPLER_VERTEX, i, MIPMAP_NONE); in Device() 117 setMipmapLOD(sw::SAMPLER_VERTEX, i, 0.0f); in Device()
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D | Program.cpp | 305 case sw::SAMPLER_VERTEX: in getSamplerMapping() 333 case sw::SAMPLER_VERTEX: in getSamplerTextureType()
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D | Context.cpp | 3077 applyTextures(sw::SAMPLER_VERTEX); in applyTextures() 3178 else if(type == sw::SAMPLER_VERTEX) in applyTexture()
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/external/swiftshader/src/Renderer/ |
D | Sampler.hpp | 65 SAMPLER_VERTEX enumerator
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/external/swiftshader/src/Device/ |
D | Sampler.hpp | 65 SAMPLER_VERTEX enumerator
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/external/swiftshader/src/D3D9/ |
D | Direct3DDevice9.cpp | 4166 sw::SamplerType type = sampler < 16 ? sw::SAMPLER_PIXEL : sw::SAMPLER_VERTEX; in SetSamplerState() 6043 sw::SamplerType type = sampler < 16 ? sw::SAMPLER_PIXEL : sw::SAMPLER_VERTEX; in bindTextures() 6052 else if(type == sw::SAMPLER_VERTEX && vertexShader) in bindTextures()
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