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Searched refs:SHADERTYPE_FRAG (Results 1 – 1 of 1) sorted by relevance

/external/deqp/modules/egl/
DteglRobustnessTests.cpp76 SHADERTYPE_FRAG, enumerator
754 const bool isFragCase = m_shaderType == SHADERTYPE_FRAG; in genNonComputeSource()
1120 case SHADERTYPE_FRAG: in genVertexShader()
1145 case SHADERTYPE_FRAG: in genFragmentShader()
2240 …voke a context reset in fragment shader and ", CONTEXTRESETTYPE_INFINITE_LOOP, SHADERTYPE_FRAG), in createRobustnessTests()
2284 …ent shader and ", ROBUSTACCESS_TRUE, CONTEXTRESETTYPE_SHADER_OOB, SHADERTYPE_FRAG, RESOURCETY… in createRobustnessTests()
2290 …ent shader and ", ROBUSTACCESS_TRUE, CONTEXTRESETTYPE_SHADER_OOB, SHADERTYPE_FRAG, RESOURCETY… in createRobustnessTests()
2296 …ent shader and ", ROBUSTACCESS_TRUE, CONTEXTRESETTYPE_SHADER_OOB, SHADERTYPE_FRAG, RESOURCETY… in createRobustnessTests()
2302 …nt shader and ", ROBUSTACCESS_FALSE, CONTEXTRESETTYPE_SHADER_OOB, SHADERTYPE_FRAG, RESOURCETY… in createRobustnessTests()
2308 …nt shader and ", ROBUSTACCESS_FALSE, CONTEXTRESETTYPE_SHADER_OOB, SHADERTYPE_FRAG, RESOURCETY… in createRobustnessTests()
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