Searched refs:SHADERTYPE_FRAG (Results 1 – 1 of 1) sorted by relevance
/external/deqp/modules/egl/ |
D | teglRobustnessTests.cpp | 76 SHADERTYPE_FRAG, enumerator 754 const bool isFragCase = m_shaderType == SHADERTYPE_FRAG; in genNonComputeSource() 1120 case SHADERTYPE_FRAG: in genVertexShader() 1145 case SHADERTYPE_FRAG: in genFragmentShader() 2240 …voke a context reset in fragment shader and ", CONTEXTRESETTYPE_INFINITE_LOOP, SHADERTYPE_FRAG), in createRobustnessTests() 2284 …ent shader and ", ROBUSTACCESS_TRUE, CONTEXTRESETTYPE_SHADER_OOB, SHADERTYPE_FRAG, RESOURCETY… in createRobustnessTests() 2290 …ent shader and ", ROBUSTACCESS_TRUE, CONTEXTRESETTYPE_SHADER_OOB, SHADERTYPE_FRAG, RESOURCETY… in createRobustnessTests() 2296 …ent shader and ", ROBUSTACCESS_TRUE, CONTEXTRESETTYPE_SHADER_OOB, SHADERTYPE_FRAG, RESOURCETY… in createRobustnessTests() 2302 …nt shader and ", ROBUSTACCESS_FALSE, CONTEXTRESETTYPE_SHADER_OOB, SHADERTYPE_FRAG, RESOURCETY… in createRobustnessTests() 2308 …nt shader and ", ROBUSTACCESS_FALSE, CONTEXTRESETTYPE_SHADER_OOB, SHADERTYPE_FRAG, RESOURCETY… in createRobustnessTests() [all …]
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