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Searched refs:SHADER_REQ_FP64 (Results 1 – 1 of 1) sorted by relevance

/external/virglrenderer/src/
Dvrend_shader.c58 #define SHADER_REQ_FP64 (1 << 14) macro
240 { SHADER_REQ_FP64, "GL_ARB_gpu_shader_fp64" },
2670 ctx->shader_req_bits |= SHADER_REQ_INTS | SHADER_REQ_FP64; in get_destination_info()
2887 ctx->shader_req_bits |= SHADER_REQ_INTS | SHADER_REQ_FP64; in get_source_info()
4726 if (ctx->shader_req_bits & SHADER_REQ_FP64) { in emit_ios()