Searched refs:SHADER_REQ_SAMPLER_RECT (Results 1 – 1 of 1) sorted by relevance
44 #define SHADER_REQ_SAMPLER_RECT (1 << 0) macro226 { SHADER_REQ_SAMPLER_RECT, "GL_ARB_texture_rectangle" },547 ctx->shader_req_bits |= SHADER_REQ_SAMPLER_RECT; in add_images()1777 ctx->shader_req_bits |= SHADER_REQ_SAMPLER_RECT; in set_texture_reqs()1792 if ((ctx->shader_req_bits & SHADER_REQ_SAMPLER_RECT) || ctx->uses_sampler_buf) in set_texture_reqs()2209 … if (inst->Texture.NumOffsets > 1 || is_shad || (ctx->shader_req_bits & SHADER_REQ_SAMPLER_RECT)) in translate_tex()2261 } else if (ctx->cfg->glsl_version < 140 && (ctx->shader_req_bits & SHADER_REQ_SAMPLER_RECT)) { in translate_tex()4055 if (shader_req_table[i].key == SHADER_REQ_SAMPLER_RECT && ctx->glsl_ver_required >= 140) in emit_header()