Searched refs:SH_OBJECT_CODE (Results 1 – 4 of 4) sorted by relevance
27 SH_OBJECT_CODE = 0x0004, enumerator
153 if (success && (compileOptions & SH_OBJECT_CODE)) in compile()
129 if (!glslCompiler->compile(&glslSource, 1, SH_OBJECT_CODE)) in LLVMFuzzerTestOneInput()
215 bool success = compiler->compile(&source, 1, SH_OBJECT_CODE); in compile()