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Searched refs:SH_OBJECT_CODE (Results 1 – 4 of 4) sorted by relevance

/external/swiftshader/src/OpenGL/compiler/
DCompiler.h27 SH_OBJECT_CODE = 0x0004, enumerator
DCompiler.cpp153 if (success && (compileOptions & SH_OBJECT_CODE)) in compile()
/external/swiftshader/tests/fuzzers/
DVertexRoutineFuzzer.cpp129 if (!glslCompiler->compile(&glslSource, 1, SH_OBJECT_CODE)) in LLVMFuzzerTestOneInput()
/external/swiftshader/src/OpenGL/libGLESv2/
DShader.cpp215 bool success = compiler->compile(&source, 1, SH_OBJECT_CODE); in compile()