Searched refs:SNORM_INT16 (Results 1 – 14 of 14) sorted by relevance
100 case TextureFormat::SNORM_INT16: type = GL_SHORT; break; in getTransferFormat()160 case FMT_CASE(RGBA, SNORM_INT16): return GL_RGBA16_SNORM; in getInternalFormat()178 case FMT_CASE(RGB, SNORM_INT16): return GL_RGB16_SNORM; in getInternalFormat()193 case FMT_CASE(RG, SNORM_INT16): return GL_RG16_SNORM; in getInternalFormat()207 case FMT_CASE(R, SNORM_INT16): return GL_R16_SNORM; in getInternalFormat()406 case GL_SHORT: return normalized ? TextureFormat::SNORM_INT16 : TextureFormat::SIGNED_INT16; in mapGLChannelType()487 case GL_RGBA16_SNORM: return TextureFormat(TextureFormat::RGBA, TextureFormat::SNORM_INT16); in mapGLInternalFormat()505 case GL_RGB16_SNORM: return TextureFormat(TextureFormat::RGB, TextureFormat::SNORM_INT16); in mapGLInternalFormat()520 case GL_RG16_SNORM: return TextureFormat(TextureFormat::RG, TextureFormat::SNORM_INT16); in mapGLInternalFormat()534 case GL_R16_SNORM: return TextureFormat(TextureFormat::R, TextureFormat::SNORM_INT16); in mapGLInternalFormat()
1603 case FMT_CASE(R, SNORM_INT16): return VK_FORMAT_R16_SNORM; in mapTextureFormat()1609 case FMT_CASE(RG, SNORM_INT16): return VK_FORMAT_R16G16_SNORM; in mapTextureFormat()1615 case FMT_CASE(RGB, SNORM_INT16): return VK_FORMAT_R16G16B16_SNORM; in mapTextureFormat()1621 case FMT_CASE(RGBA, SNORM_INT16): return VK_FORMAT_R16G16B16A16_SNORM; in mapTextureFormat()1818 case VK_FORMAT_R16_SNORM: return TextureFormat(TextureFormat::R, TextureFormat::SNORM_INT16); in mapVkFormat()1826 …ase VK_FORMAT_R16G16_SNORM: return TextureFormat(TextureFormat::RG, TextureFormat::SNORM_INT16); in mapVkFormat()1834 … VK_FORMAT_R16G16B16_SNORM: return TextureFormat(TextureFormat::RGB, TextureFormat::SNORM_INT16); in mapVkFormat()1842 …_FORMAT_R16G16B16A16_SNORM: return TextureFormat(TextureFormat::RGBA, TextureFormat::SNORM_INT16); in mapVkFormat()2117 TextureFormat::SNORM_INT16, // snorm in getChannelAccessFormat()2331 case tcu::TextureFormat::SNORM_INT16: in getFormatComponentWidth()
318 case tcu::TextureFormat::SNORM_INT16: typePart = "16_snorm"; break; in getShaderImageFormatQualifier()
634 case TextureFormat::SNORM_INT16: in getFormatThreshold()701 case TextureFormat::SNORM_INT16: in isLegalExpandableFormat()
688 case tcu::TextureFormat::SNORM_INT16: typePart = "16_snorm"; break; in getShaderImageFormatQualifier()
170 case TextureFormat::SNORM_INT16: return TEXTURECHANNELCLASS_SIGNED_FIXED_POINT; in getTextureChannelClass()361 case TextureFormat::SNORM_INT16: in getFloatChannelValueRange()526 case TextureFormat::SNORM_INT16: return IVec4(16); in getChannelBitDepth()595 case TextureFormat::SNORM_INT16: in getChannelMantissaBitDepth()
282 …case TextureFormat::SNORM_INT16: return de::max(-1.0f, (float)*((const deInt16*)value) / 32767.0f… in channelToFloat()314 case TextureFormat::SNORM_INT16: return (int)*((const deInt16*)value); in channelToInt()346 …case TextureFormat::SNORM_INT16: *((deInt16*)dst) = convertSatRte<deInt16> (src * 32767.0f); b… in floatToChannel()433 case TextureFormat::SNORM_INT16: *((deInt16*)dst) = convertSat<deInt16> (src); break; in intToChannel()570 case TextureFormat::SNORM_INT16: in isValid()691 case TextureFormat::SNORM_INT16: return 2; in getChannelSize()
303 …DTEXFORMAT_EAC_SIGNED_R11: return TextureFormat(TextureFormat::R, TextureFormat::SNORM_INT16); in getUncompressedFormat()305 …EXFORMAT_EAC_SIGNED_RG11: return TextureFormat(TextureFormat::RG, TextureFormat::SNORM_INT16); in getUncompressedFormat()
75 SNORM_INT16, enumerator
618 case tcu::TextureFormat::SNORM_INT16: typePart = "16_snorm"; break; in getShaderImageFormatQualifier()
758 case tcu::TextureFormat::SNORM_INT16: typePart = "16_snorm"; break; in getShaderImageFormatQualifier()
203 case tcu::TextureFormat::SNORM_INT16: typePart = "16_snorm"; break; in getShaderImageFormatQualifier()
164 type == TextureFormat::SNORM_INT16 || in isFormatTypeSnorm()226 case TextureFormat::SNORM_INT16: typePart = "16_snorm"; break; in getShaderImageFormatQualifier()
450 case tcu::TextureFormat::SNORM_INT16: typePart = "16_snorm"; break; in getShaderImageFormatQualifier()