Searched refs:STEP_COUNT (Results 1 – 6 of 6) sorted by relevance
20 private static final int STEP_COUNT = 4; field in MotionBlurComponent22 private static final float OPACITY_STEP = 1.0f / (STEP_COUNT + 1);39 mHistory = new BlurRecord[STEP_COUNT]; in MotionBlurComponent()40 for (int x = 0; x < STEP_COUNT; x++) { in MotionBlurComponent()49 for (int x = 0; x < STEP_COUNT; x++) { in reset()81 mCurrentStep = (mCurrentStep + 1) % STEP_COUNT; in update()90 final int startStep = mCurrentStep > 0 ? mCurrentStep - 1 : STEP_COUNT - 1; in update()92 for (int x = 0; x < STEP_COUNT; x++) { in update()93 final int step = (startStep - x) < 0 ? (STEP_COUNT + (startStep - x)) : (startStep - x); in update()101 final float opacity = (STEP_COUNT - x) * OPACITY_STEP; in update()
26 #define STEP_COUNT 2000 macro50 for (i = 0; i < STRING_MAX_LEN; i += STEP_COUNT) { in main()
28 #define STEP_COUNT 2000 macro52 for (i = 0; i < STRING_MAX_LEN; i += STEP_COUNT) { in main()
30 #define STEP_COUNT 2000 macro54 for (i = 1; i < STRING_MAX_LEN; i += STEP_COUNT) { in main()
35 #define STEP_COUNT 2000 macro65 for (i = 1; i < STRING_MAX_LEN; i += STEP_COUNT) { in main()