Searched refs:STREAMTYPE_FLOAT (Results 1 – 9 of 9) sorted by relevance
/external/swiftshader/src/Device/ |
D | Stream.hpp | 30 STREAMTYPE_FLOAT, // Normalization ignored enumerator 87 type = STREAMTYPE_FLOAT; in defaults()
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/external/swiftshader/src/Renderer/ |
D | Stream.hpp | 30 STREAMTYPE_FLOAT, // Normalization ignored enumerator 87 type = STREAMTYPE_FLOAT; in defaults()
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/external/swiftshader/src/OpenGL/libGLES_CM/ |
D | VertexDataManager.cpp | 183 case GL_FLOAT: translated[i].type = sw::STREAMTYPE_FLOAT; break; in prepareVertexData() 184 default: UNREACHABLE(attribs[i].mType); translated[i].type = sw::STREAMTYPE_FLOAT; break; in prepareVertexData() 201 translated[i].type = sw::STREAMTYPE_FLOAT; in prepareVertexData()
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/external/swiftshader/src/OpenGL/libGLESv2/ |
D | VertexDataManager.cpp | 194 case GL_FLOAT: translated[i].type = sw::STREAMTYPE_FLOAT; break; in prepareVertexData() 199 default: UNREACHABLE(attrib.mType); translated[i].type = sw::STREAMTYPE_FLOAT; break; in prepareVertexData() 225 translated[i].type = sw::STREAMTYPE_FLOAT; in prepareVertexData()
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/external/swiftshader/src/D3D8/ |
D | Direct3DDevice8.cpp | 4378 renderer->setInputStream(sw::Position, attribute.define(buffer, sw::STREAMTYPE_FLOAT, 3)); in bindStreams() 4382 renderer->setInputStream(sw::PositionT, attribute.define(buffer, sw::STREAMTYPE_FLOAT, 4)); in bindStreams() 4386 renderer->setInputStream(sw::Position, attribute.define(buffer, sw::STREAMTYPE_FLOAT, 3)); in bindStreams() 4389 …renderer->setInputStream(sw::BlendWeight, attribute.define(buffer, sw::STREAMTYPE_FLOAT, 1)); //… in bindStreams() 4393 renderer->setInputStream(sw::Position, attribute.define(buffer, sw::STREAMTYPE_FLOAT, 3)); in bindStreams() 4396 …renderer->setInputStream(sw::BlendWeight, attribute.define(buffer, sw::STREAMTYPE_FLOAT, 1)); //… in bindStreams() 4400 renderer->setInputStream(sw::Position, attribute.define(buffer, sw::STREAMTYPE_FLOAT, 3)); in bindStreams() 4403 …renderer->setInputStream(sw::BlendWeight, attribute.define(buffer, sw::STREAMTYPE_FLOAT, 2)); //… in bindStreams() 4407 renderer->setInputStream(sw::Position, attribute.define(buffer, sw::STREAMTYPE_FLOAT, 3)); in bindStreams() 4410 …renderer->setInputStream(sw::BlendWeight, attribute.define(buffer, sw::STREAMTYPE_FLOAT, 3)); //… in bindStreams() [all …]
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/external/swiftshader/src/Vulkan/ |
D | VkPipeline.cpp | 118 return sw::STREAMTYPE_FLOAT; in getStreamType()
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/external/swiftshader/src/D3D9/ |
D | Direct3DDevice9.cpp | 5763 case D3DDECLTYPE_FLOAT1: attribute.define(sw::STREAMTYPE_FLOAT, 1, false); break; in bindVertexStreams() 5764 case D3DDECLTYPE_FLOAT2: attribute.define(sw::STREAMTYPE_FLOAT, 2, false); break; in bindVertexStreams() 5765 case D3DDECLTYPE_FLOAT3: attribute.define(sw::STREAMTYPE_FLOAT, 3, false); break; in bindVertexStreams() 5766 case D3DDECLTYPE_FLOAT4: attribute.define(sw::STREAMTYPE_FLOAT, 4, false); break; in bindVertexStreams() 5824 …AL: renderer->setInputStream(sw::Normal, attribute.define(sw::STREAMTYPE_FLOAT, 3)); … in bindVertexStreams() 5825 … renderer->setInputStream(sw::PointSize, attribute.define(sw::STREAMTYPE_FLOAT, 1)); br… in bindVertexStreams() 5830 …NT: renderer->setInputStream(sw::PositionT, attribute.define(sw::STREAMTYPE_FLOAT, 4)); br… in bindVertexStreams()
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/external/swiftshader/src/Shader/ |
D | VertexRoutine.cpp | 155 case STREAMTYPE_FLOAT: in readStream()
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/external/swiftshader/src/Pipeline/ |
D | VertexRoutine.cpp | 150 case STREAMTYPE_FLOAT: in readStream()
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