Searched refs:SVGA3D_DX_MAX_RENDER_TARGETS (Results 1 – 4 of 4) sorted by relevance
110 for (i = 0; i < SVGA3D_DX_MAX_RENDER_TARGETS; i++) { in define_blend_state_object()
1023 svgascreen->max_color_buffers = SVGA3D_DX_MAX_RENDER_TARGETS; in svga_screen_create()
1041 #define SVGA3D_DX_MAX_RENDER_TARGETS 8 macro
1791 for (i = 0; i < SVGA3D_DX_MAX_RENDER_TARGETS; i++) { in dump_SVGA3dCmdDXDefineBlendState()