Searched refs:SVGA3D_QUERYSTATE_PENDING (Results 1 – 2 of 2) sorted by relevance
127 if (sq->queryResult->state == SVGA3D_QUERYSTATE_PENDING) { in begin_query_vgpu9()137 assert(sq->queryResult->state != SVGA3D_QUERYSTATE_PENDING); in begin_query_vgpu9()157 sq->queryResult->state = SVGA3D_QUERYSTATE_PENDING; in end_query_vgpu9()191 if (state == SVGA3D_QUERYSTATE_PENDING) { in get_query_result_vgpu9()651 if (queryState == SVGA3D_QUERYSTATE_PENDING || in get_query_result_vgpu10()
1504 SVGA3D_QUERYSTATE_PENDING = 0, /* Query is not finished yet */ enumerator