Searched refs:SetVertexShaderConstant (Results 1 – 3 of 3) sorted by relevance
/external/swiftshader/src/D3D8/ |
D | Direct3DDevice8.hpp | 147 …long __stdcall SetVertexShaderConstant(unsigned long startRegister, const void *constantData, unsi…
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D | Direct3DDevice8.cpp | 150 SetVertexShaderConstant(i, zero, 1); in Direct3DDevice8() 3945 …long Direct3DDevice8::SetVertexShaderConstant(unsigned long startRegister, const void *constantDat… in SetVertexShaderConstant() function in D3D8::Direct3DDevice8 4571 SetVertexShaderConstant(index, element + 1, count); in bindStreams()
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/external/swiftshader/include/Direct3D/ |
D | d3d8.h | 331 …STDMETHOD(SetVertexShaderConstant)(THIS_ DWORD Register,CONST void* pConstantData,DWORD ConstantCo… in DECLARE_INTERFACE_() local 433 #define IDirect3DDevice8_SetVertexShaderConstant(p,a,b,c) (p)->lpVtbl->SetVertexShaderConstant(p,a,… 531 #define IDirect3DDevice8_SetVertexShaderConstant(p,a,b,c) (p)->SetVertexShaderConstant(a,b,c)
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