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Searched refs:ShaderCompilerOptions (Results 1 – 21 of 21) sorted by relevance

/external/mesa3d/src/mesa/drivers/dri/i915/
Di915_context.c263 ctx->Const.ShaderCompilerOptions[MESA_SHADER_VERTEX].EmitNoIndirectSampler = in i915CreateContext()
267 & ctx->Const.ShaderCompilerOptions[MESA_SHADER_FRAGMENT]; in i915CreateContext()
/external/mesa3d/src/mesa/state_tracker/
Dst_extensions.c164 options = &c->ShaderCompilerOptions[MESA_SHADER_FRAGMENT]; in st_init_limits()
168 options = &c->ShaderCompilerOptions[MESA_SHADER_VERTEX]; in st_init_limits()
172 options = &c->ShaderCompilerOptions[MESA_SHADER_GEOMETRY]; in st_init_limits()
176 options = &c->ShaderCompilerOptions[MESA_SHADER_TESS_CTRL]; in st_init_limits()
180 options = &c->ShaderCompilerOptions[MESA_SHADER_TESS_EVAL]; in st_init_limits()
184 options = &c->ShaderCompilerOptions[MESA_SHADER_COMPUTE]; in st_init_limits()
Dst_context.c513 ctx->Const.ShaderCompilerOptions[MESA_SHADER_VERTEX].EmitNoSat = in st_create_context_priv()
518 ctx->Const.ShaderCompilerOptions[i].EmitNoIndirectSampler = true; in st_create_context_priv()
594 ctx->Const.ShaderCompilerOptions[MESA_SHADER_VERTEX].OptimizeForAOS = GL_TRUE; in st_create_context()
Dst_glsl_to_tgsi.cpp6687 &ctx->Const.ShaderCompilerOptions[shader->Stage]; in get_mesa_program_tgsi()
6937 &ctx->Const.ShaderCompilerOptions[stage]; in st_link_shader()
/external/mesa3d/src/compiler/glsl/
Dtest_optpass.cpp244 &ctx->Const.ShaderCompilerOptions[_mesa_shader_enum_to_shader_stage(shader_type)]; in test_optpass()
Dstandalone_scaffolding.cpp252 memcpy(&ctx->Const.ShaderCompilerOptions[sh], &options, sizeof(options)); in initialize_context_to_defaults()
Dlinker.cpp4498 ctx->Const.ShaderCompilerOptions[i].EmitNoIndirectSampler; in validate_sampler_array_indexing()
4715 &ctx->Const.ShaderCompilerOptions[i]; in link_varyings_and_uniforms()
4739 &ctx->Const.ShaderCompilerOptions[stage], in linker_optimisation_loop()
4744 &ctx->Const.ShaderCompilerOptions[stage], in linker_optimisation_loop()
5058 if (ctx->Const.ShaderCompilerOptions[i].LowerCombinedClipCullDistance) { in link_shaders()
Dstandalone.cpp539 &ctx->Const.ShaderCompilerOptions[stage]; in standalone_compile_shader()
Dlink_varyings.cpp919 if (ctx->Const.ShaderCompilerOptions[MESA_SHADER_VERTEX].LowerCombinedClipCullDistance && in init()
923 if (ctx->Const.ShaderCompilerOptions[MESA_SHADER_VERTEX].LowerCombinedClipCullDistance && in init()
Dglsl_parser_extras.cpp1978 &ctx->Const.ShaderCompilerOptions[shader->Stage]; in opt_shader_and_create_symbol_table()
/external/mesa3d/src/mesa/drivers/dri/i965/
Dbrw_program.c74 ctx->Const.ShaderCompilerOptions[stage].NirOptions; in brw_create_nir()
849 ctx->Const.ShaderCompilerOptions[stage].NirOptions; in brw_program_deserialize_nir()
Dbrw_tcs.c175 ctx->Const.ShaderCompilerOptions[MESA_SHADER_TESS_CTRL].NirOptions; in brw_codegen_tcs_prog()
Dbrw_context.c654 ctx->Const.ShaderCompilerOptions[i] = in brw_initialize_context_constants()
/external/mesa3d/src/mesa/drivers/dri/radeon/
Dradeon_context.c268 ctx->Const.ShaderCompilerOptions[MESA_SHADER_VERTEX].OptimizeForAOS = true; in r100CreateContext()
/external/mesa3d/src/mesa/drivers/dri/r200/
Dr200_context.c305 ctx->Const.ShaderCompilerOptions[MESA_SHADER_VERTEX].OptimizeForAOS = GL_TRUE; in r200CreateContext()
/external/mesa3d/src/mesa/program/
Dprogramopt.c219 if (ctx->Const.ShaderCompilerOptions[MESA_SHADER_VERTEX].OptimizeForAOS) in _mesa_insert_mvp_code()
Dir_to_mesa.cpp2833 &ctx->Const.ShaderCompilerOptions[shader->Stage]; in get_mesa_program()
3008 &ctx->Const.ShaderCompilerOptions[prog->_LinkedShaders[i]->Stage]; in _mesa_ir_link_shader()
/external/mesa3d/src/mesa/main/
Dff_fragment_shader.cpp1108 &ctx->Const.ShaderCompilerOptions[MESA_SHADER_FRAGMENT]; in create_new_program()
Dffvertex_prog.c1679 ctx->Const.ShaderCompilerOptions[MESA_SHADER_VERTEX].OptimizeForAOS, in _mesa_get_fixed_func_vertex_program()
Dmtypes.h3998 struct gl_shader_compiler_options ShaderCompilerOptions[MESA_SHADER_STAGES]; member
Dshaderapi.c137 memcpy(&ctx->Const.ShaderCompilerOptions[sh], &options, sizeof(options)); in _mesa_init_shader_state()