Searched refs:ShaderLoopCase (Results 1 – 4 of 4) sorted by relevance
/external/deqp/external/openglcts/modules/common/ |
D | glcShaderLoopTests.cpp | 178 class ShaderLoopCase : public ShaderRenderCase class 181 ShaderLoopCase(Context& context, const char* name, const char* description, bool isVertexCase, 183 virtual ~ShaderLoopCase(void); 186 ShaderLoopCase(const ShaderLoopCase&); // not allowed! 187 ShaderLoopCase& operator=(const ShaderLoopCase&); // not allowed! 193 ShaderLoopCase::ShaderLoopCase(Context& context, const char* name, const char* description, bool is… in ShaderLoopCase() function in deqp::ShaderLoopCase 202 ShaderLoopCase::~ShaderLoopCase(void) in ~ShaderLoopCase() 206 void ShaderLoopCase::setup(deUint32 programID) in setup() 211 void ShaderLoopCase::setupUniforms(deUint32 programID, const Vec4& constCoords) in setupUniforms() 219 static ShaderLoopCase* createGenericLoopCase(Context& context, glu::GLSLVersion glslVersion, const … in createGenericLoopCase() [all …]
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/external/deqp/modules/gles3/functional/ |
D | es3fShaderLoopTests.cpp | 206 class ShaderLoopCase : public ShaderRenderCase class 209 …ShaderLoopCase (Context& context, const char* name, const char* description, bool isVertexCase, … 210 virtual ~ShaderLoopCase (void); 213 ShaderLoopCase (const ShaderLoopCase&); // not allowed! 214 ShaderLoopCase& operator= (const ShaderLoopCase&); // not allowed! 220 ShaderLoopCase::ShaderLoopCase (Context& context, const char* name, const char* description, bool i… in ShaderLoopCase() function in deqp::gles3::Functional::ShaderLoopCase 227 ShaderLoopCase::~ShaderLoopCase (void) in ~ShaderLoopCase() 231 void ShaderLoopCase::setup (int programID) in setup() 236 void ShaderLoopCase::setupUniforms (int programID, const Vec4& constCoords) in setupUniforms() 244 static ShaderLoopCase* createGenericLoopCase (Context& context, const char* caseName, const char* d… in createGenericLoopCase() [all …]
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/external/deqp/modules/gles2/functional/ |
D | es2fShaderLoopTests.cpp | 209 class ShaderLoopCase : public ShaderRenderCase class 212 …ShaderLoopCase (Context& context, const char* name, const char* description, bool isVertexCase, … 213 virtual ~ShaderLoopCase (void); 218 ShaderLoopCase (const ShaderLoopCase&); // not allowed! 219 ShaderLoopCase& operator= (const ShaderLoopCase&); // not allowed! 227 ShaderLoopCase::ShaderLoopCase (Context& context, const char* name, const char* description, bool i… in ShaderLoopCase() function in deqp::gles2::Functional::ShaderLoopCase 235 ShaderLoopCase::~ShaderLoopCase (void) in ~ShaderLoopCase() 239 void ShaderLoopCase::init (void) in init() 263 void ShaderLoopCase::setup (int programID) in setup() 268 void ShaderLoopCase::setupUniforms (int programID, const Vec4& constCoords) in setupUniforms() [all …]
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/external/deqp/external/vulkancts/modules/vulkan/shaderrender/ |
D | vktShaderRenderLoopTests.cpp | 265 class ShaderLoopCase : public ShaderRenderCase class 268 ShaderLoopCase (tcu::TestContext& testCtx, in ShaderLoopCase() function in vkt::sr::__anonf25694fe0111::ShaderLoopCase 308 static de::MovePtr<ShaderLoopCase> createGenericLoopCase (tcu::TestContext& testCtx, in createGenericLoopCase() 530 …return de::MovePtr<ShaderLoopCase>(new ShaderLoopCase(testCtx, caseName, description, isVertexCase… in createGenericLoopCase() 533 static de::MovePtr<ShaderLoopCase> createSpecialLoopCase (tcu::TestContext& testCtx, in createSpecialLoopCase() 1475 …return de::MovePtr<ShaderLoopCase>(new ShaderLoopCase(testCtx, caseName, description, isVertexCase… in createSpecialLoopCase() 1555 …de::MovePtr<ShaderLoopCase> testCase(createGenericLoopCase(m_testCtx, testName.c_str(), testDesc.c… in init() 1579 …de::MovePtr<ShaderLoopCase> testCase(createSpecialLoopCase(m_testCtx, name.c_str(), desc.c_str(), … in init()
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