Searched refs:ShaderStorageBufferOffsetAlignment (Results 1 – 6 of 6) sorted by relevance
459 c->ShaderStorageBufferOffsetAlignment = in st_init_limits()461 if (c->ShaderStorageBufferOffsetAlignment) { in st_init_limits()
3553 if (offset & (ctx->Const.ShaderStorageBufferOffsetAlignment - 1)) { in bind_buffer_range_shader_storage_buffer_err()3556 ctx->Const.ShaderStorageBufferOffsetAlignment); in bind_buffer_range_shader_storage_buffer_err()3903 if (offsets[i] & (ctx->Const.ShaderStorageBufferOffsetAlignment - 1)) { in bind_shader_storage_buffers()3910 ctx->Const.ShaderStorageBufferOffsetAlignment); in bind_shader_storage_buffers()
608 consts->ShaderStorageBufferOffsetAlignment = 256; in _mesa_init_constants()
3692 GLuint ShaderStorageBufferOffsetAlignment; member
635 ctx->Const.ShaderStorageBufferOffsetAlignment = 64; in brw_initialize_context_constants()
343 …_SHADER_STORAGE_BUFFER_OFFSET_ALIGNMENT, CONTEXT_INT(Const.ShaderStorageBufferOffsetAlignment), ex…