/external/mesa3d/src/compiler/glsl/ |
D | shader_cache.cpp | 73 _mesa_glsl_compile_shader(ctx, prog->Shaders[i], false, false, true); in compile_shaders() 118 disk_cache_put_key(cache, prog->Shaders[i]->sha1); in shader_cache_write_program_metadata() 119 memcpy(cache_item_metadata.keys[i], prog->Shaders[i]->sha1, in shader_cache_write_program_metadata() 122 _mesa_sha1_format(sha1_buf, prog->Shaders[i]->sha1); in shader_cache_write_program_metadata() 196 struct gl_shader *sh = prog->Shaders[i]; in shader_cache_read_program_metadata() 261 if (prog->Shaders[i]->CompileStatus == compiled_no_opts) { in shader_cache_read_program_metadata() 262 disk_cache_put_key(cache, prog->Shaders[i]->sha1); in shader_cache_read_program_metadata() 264 _mesa_sha1_format(sha1_buf, prog->Shaders[i]->sha1); in shader_cache_read_program_metadata()
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D | standalone.cpp | 460 whole_program->Shaders = in standalone_compile_shader() 461 reralloc(whole_program, whole_program->Shaders, in standalone_compile_shader() 463 assert(whole_program->Shaders != NULL); in standalone_compile_shader() 467 whole_program->Shaders[whole_program->NumShaders] = shader; in standalone_compile_shader() 521 const gl_shader_stage stage = whole_program->Shaders[0]->Stage; in standalone_compile_shader() 528 whole_program->Shaders, in standalone_compile_shader()
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D | linker.cpp | 4780 _mesa_glsl_compile_shader(ctx, prog->Shaders[i], false, false, true); in link_shaders() 4807 min_version = MIN2(min_version, prog->Shaders[i]->Version); in link_shaders() 4808 max_version = MAX2(max_version, prog->Shaders[i]->Version); in link_shaders() 4810 if (prog->Shaders[i]->IsES != prog->Shaders[0]->IsES) { in link_shaders() 4816 if (prog->Shaders[i]->ARB_fragment_coord_conventions_enable) { in link_shaders() 4820 gl_shader_stage shader_type = prog->Shaders[i]->Stage; in link_shaders() 4821 shader_list[shader_type][num_shaders[shader_type]] = prog->Shaders[i]; in link_shaders() 4828 if (prog->Shaders[0]->IsES && min_version != max_version) { in link_shaders() 4835 prog->IsES = prog->Shaders[0]->IsES; in link_shaders()
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/external/mesa3d/src/mesa/main/ |
D | shaderapi.c | 255 shProg->Shaders = realloc(shProg->Shaders, in attach_shader() 257 if (!shProg->Shaders) { in attach_shader() 263 shProg->Shaders[n] = NULL; /* since realloc() didn't zero the new space */ in attach_shader() 264 _mesa_reference_shader(ctx, &shProg->Shaders[n], sh); in attach_shader() 289 if (shProg->Shaders[i] == sh) { in attach_shader_err() 299 shProg->Shaders[i]->Stage == sh->Stage) { in attach_shader_err() 448 if (shProg->Shaders[i]->Name == shader) { in detach_shader() 453 _mesa_reference_shader(ctx, &shProg->Shaders[i], NULL); in detach_shader() 463 newList[j] = shProg->Shaders[j]; in detach_shader() 466 newList[j++] = shProg->Shaders[i]; in detach_shader() [all …]
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D | shaderobj.c | 381 _mesa_reference_shader(ctx, &shProg->Shaders[i], NULL); in _mesa_free_shader_program_data() 385 free(shProg->Shaders); in _mesa_free_shader_program_data() 386 shProg->Shaders = NULL; in _mesa_free_shader_program_data()
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D | ff_fragment_shader.cpp | 1121 p.shader_program->Shaders = in create_new_program() 1122 (gl_shader **)malloc(sizeof(*p.shader_program->Shaders)); in create_new_program() 1123 p.shader_program->Shaders[0] = p.shader; in create_new_program()
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/external/deqp/doc/testspecs/GLES3/ |
D | functional.ubo.txt | 61 Shaders are generated based on uniform declarations and use set. Each uniform that 68 Shaders are compiled and linked together. Uniform block layout is queried and
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D | functional.lifetime.txt | 30 - Shaders
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/external/swiftshader/third_party/PowerVR_SDK/Examples/Beginner/01_HelloAPI/OGLES2/Build/OSX/OGLES2HelloAPI.xcodeproj/ |
D | project.pbxproj | 152 DBE6ED4A15C2AB7000275129 /* Shaders */, 157 DBE6ED4A15C2AB7000275129 /* Shaders */ = { 161 name = Shaders;
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/external/deqp/modules/gles3/performance/ |
D | es3pShaderCompilationCases.cpp | 630 struct Shaders struct in deqp::gles3::Performance::InvalidShaderCompilerCase 650 Shaders createShaders (void) const; 651 void setShaderSources (const Shaders&, const ProgramContext&) const; 653 void cleanup (const Shaders&) const; 655 Logs getLogs (const Shaders&) const; 2400 InvalidShaderCompilerCase::Shaders InvalidShaderCompilerCase::createShaders (void) const in createShaders() 2403 Shaders result; in createShaders() 2411 void InvalidShaderCompilerCase::setShaderSources (const Shaders& shaders, const ProgramContext& pro… in setShaderSources() 2437 InvalidShaderCompilerCase::Logs InvalidShaderCompilerCase::getLogs (const Shaders& shaders) const in getLogs() 2448 void InvalidShaderCompilerCase::cleanup (const Shaders& shaders) const in cleanup() [all …]
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/external/deqp/modules/gles2/performance/ |
D | es2pShaderCompilationCases.cpp | 630 struct Shaders struct in deqp::gles2::Performance::InvalidShaderCompilerCase 650 Shaders createShaders (void) const; 651 void setShaderSources (const Shaders&, const ProgramContext&) const; 653 void cleanup (const Shaders&) const; 655 Logs getLogs (const Shaders&) const; 2380 InvalidShaderCompilerCase::Shaders InvalidShaderCompilerCase::createShaders (void) const in createShaders() 2383 Shaders result; in createShaders() 2391 void InvalidShaderCompilerCase::setShaderSources (const Shaders& shaders, const ProgramContext& pro… in setShaderSources() 2417 InvalidShaderCompilerCase::Logs InvalidShaderCompilerCase::getLogs (const Shaders& shaders) const in getLogs() 2428 void InvalidShaderCompilerCase::cleanup (const Shaders& shaders) const in cleanup() [all …]
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/external/deqp/external/openglcts/docs/specs/ |
D | CTS_ARB_sparse_texture_clamp.txt | 62 Shaders should check texture access residency information and pass
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D | CTS_ARB_sparse_texture2.txt | 145 Shaders should check texture access residency information using
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/external/mesa3d/src/gallium/auxiliary/postprocess/ |
D | ADDING | 51 Shaders is the number of shaders your filter needs. The minimum is 2.
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/external/vulkan-validation-layers/layers/ |
D | README.md | 48 ### Validate API State and Shaders 49 …Some of the state it tracks includes the Descriptor Set, Pipeline State, Shaders, and dynamic stat…
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/external/skqp/site/ |
D | index.md | 57 <tr><th>Sum Path Effects</th><th>Shaders</th></tr>
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D | index_zh.md | 86 <tr><th><!-- Sum Path Effects -->叠加路径特效</th><th><!-- Shaders -->着色器</th></tr>
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/external/skia/site/ |
D | index_zh.md | 86 <tr><th><!-- Sum Path Effects -->叠加路径特效</th><th><!-- Shaders -->着色器</th></tr>
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D | index.md | 57 <tr><th>Sum Path Effects</th><th>Shaders</th></tr>
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/external/deqp/doc/testspecs/GLES2/ |
D | performance.compiler.txt | 36 + Shaders designed to stress compiler (note: in release 2012.4)
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D | functional.lifetime.txt | 30 - Shaders
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/external/mesa3d/src/mesa/drivers/dri/i965/ |
D | brw_link.cpp | 339 const struct gl_shader *sh = shProg->Shaders[i]; in brw_link_shader()
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/external/swiftshader/third_party/PowerVR_SDK/Examples/Beginner/01_HelloAPI/OGLES2/ |
D | OGLES2HelloAPI_OSX.mm | 50 // Shaders 335 /* Concept: Shaders 345 /* Concept: Fragment Shaders 388 /* Concept: Vertex Shaders
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/external/skqp/site/dev/design/ |
D | pdftheory.md | 36 + [Shaders](#Shaders) 394 ### <span id="Shaders">Shaders</span> ###
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/external/skia/site/dev/design/ |
D | pdftheory.md | 36 + [Shaders](#Shaders) 394 ### <span id="Shaders">Shaders</span> ###
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