Searched refs:Shading (Results 1 – 21 of 21) sorted by relevance
37 The extension is written against the OpenGL Shading Language 1.10224 Additions to Chapter 9 of the OpenGL Shading Language 1.10 Specification225 (Shading Language Grammar)229 Additions to Chapter 10 of the OpenGL Shading Language 1.10
35 Shading Language Specification.53 This extension provides a set of new features to the OpenGL Shading55 capabilities of version 1.30 of the OpenGL Shading Language and version56 3.00 of the OpenGL ES Shading Language. Shaders using the new131 Modifications to The OpenGL Shading Language Specification, Version 1.50141 New preprocessor #defines are added to the OpenGL Shading Language:419 of implicit conversions supported in the OpenGL Shading Language. If more434 of implicit conversions supported in the OpenGL Shading Language. If more
81 Modifications to The OpenGL Shading Language Specification, Version 4.50.588 A new preprocessor #define is added to the OpenGL Shading Language:
76 Modifications to The OpenGL Shading Language Specification, Version 4.40
134 etc.) or the OpenGL Shading Language, these signed formats will
17 enum Type { Invalid, Solid, Pattern, Shading }; enumerator35 ASSERT(m_type == Shading); in GetShading()
21 : m_type(Shading), m_argb(0) { in CXFA_GEColor()39 case Shading: in operator =()
260 case CXFA_GEColor::Shading: in RenderDeviceFillPath()
30 << /PatternType 2 /Shading 8 0 R >>
34 /Shading <<
34 GL Shading Language. The official, common high-level shader language used
29 - version 4.30 Shading Language Specification,
28 - Revision 5 of the version 4.50 of the OpenGL Shading Language Specification
29 - version 4.50 (revision 5) Shading Language Specification,143 The OpenGL Shading Language 4.50 specification. Compile shader to SPIR-V
29 - version 4.50 (revision 5) Shading Language Specification,
155 msgstr "Nachbearbeitungsfilter für Cell Shading"
4 SkSL ("Skia Shading Language") is a variant of GLSL which is used as Skia's
43 Shading section in clamp_fragment_color
339 …These shaders are written in GL Shading Language ES: http://www.khronos.org/registry/gles/specs/2.…
1439 - OpenGL Shading Language support through GL_ARB_shader_objects,