Searched refs:SphereCollisionVolume (Results 1 – 3 of 3) sorted by relevance
/external/replicaisland/src/com/replica/replicaisland/ |
D | SphereCollisionVolume.java | 21 public class SphereCollisionVolume extends CollisionVolume { class 27 public SphereCollisionVolume(float radius, float centerX, float centerY) { in SphereCollisionVolume() method in SphereCollisionVolume 35 public SphereCollisionVolume(float radius, float centerX, float centerY, int hit) { in SphereCollisionVolume() method in SphereCollisionVolume 97 if (other instanceof SphereCollisionVolume) { in intersects() 98 SphereCollisionVolume sphereOther = (SphereCollisionVolume)other; in intersects()
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D | DynamicCollisionComponent.java | 31 private SphereCollisionVolume mBoundingVolume; 36 mBoundingVolume = new SphereCollisionVolume(0.0f, 0.0f, 0.0f); in DynamicCollisionComponent()
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D | GameObjectFactory.java | 717 basicVulnerabilityVolume.add(new SphereCollisionVolume(16, 32, 32)); 1061 glowAttackVolume.add(new SphereCollisionVolume(40, 40, 40, HitType.HIT)); 1185 basicVulnerabilityVolume.add(new SphereCollisionVolume(16, 32, 32)); 1189 basicAttackVolume.add(new SphereCollisionVolume(16, 32, 32, HitType.HIT)); 1511 basicVulnerabilityVolume.add(new SphereCollisionVolume(16, 32, 32)); 1515 basicAttackVolume.add(new SphereCollisionVolume(16, 32, 32, HitType.HIT)); 1919 basicVulnerabilityVolume.add(new SphereCollisionVolume(16, 32, 32)); 1924 basicAttackVolume.add(new SphereCollisionVolume(16, 48, 32, HitType.HIT)); 2055 basicVulnerabilityVolume.add(new SphereCollisionVolume(8, 16, 16)); 2060 basicAttackVolume.add(new SphereCollisionVolume(8, 16, 16, HitType.HIT)); [all …]
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