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Searched refs:SpillDepth (Results 1 – 1 of 1) sorted by relevance

/external/swiftshader/third_party/LLVM/lib/CodeGen/
DInlineSpiller.cpp380 unsigned SpillDepth = ~0u; in propagateSiblingValue() local
434 if (SpillDepth == ~0u) in propagateSiblingValue()
435 SpillDepth = Loops.getLoopDepth(SV.SpillMBB); in propagateSiblingValue()
440 if ((Loops.getLoopDepth(DepSV.SpillMBB) > SpillDepth) && in propagateSiblingValue()