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Searched refs:SpillLI (Results 1 – 3 of 3) sorted by relevance

/external/swiftshader/third_party/LLVM/lib/CodeGen/
DInlineSpiller.cpp168 bool hoistSpill(LiveInterval &SpillLI, MachineInstr *CopyMI);
666 bool InlineSpiller::hoistSpill(LiveInterval &SpillLI, MachineInstr *CopyMI) { in hoistSpill() argument
668 VNInfo *VNI = SpillLI.getVNInfoAt(Idx.getDefIndex()); in hoistSpill()
/external/llvm/lib/CodeGen/
DInlineSpiller.cpp194 bool hoistSpillInsideBB(LiveInterval &SpillLI, MachineInstr &CopyMI);
350 bool InlineSpiller::hoistSpillInsideBB(LiveInterval &SpillLI, in hoistSpillInsideBB() argument
354 VNInfo *VNI = SpillLI.getVNInfoAt(Idx.getRegSlot()); in hoistSpillInsideBB()
/external/swiftshader/third_party/llvm-7.0/llvm/lib/CodeGen/
DInlineSpiller.cpp214 bool hoistSpillInsideBB(LiveInterval &SpillLI, MachineInstr &CopyMI);
368 bool InlineSpiller::hoistSpillInsideBB(LiveInterval &SpillLI, in hoistSpillInsideBB() argument
372 VNInfo *VNI = SpillLI.getVNInfoAt(Idx.getRegSlot()); in hoistSpillInsideBB()