D | gl4cDirectStateAccessTexturesTests.cpp | 1472 StorageAndSubImageTest<T, S, N, D, I>::StorageAndSubImageTest(deqp::Context& context, const char* n… in StorageAndSubImageTest() function in gl4cts::DirectStateAccess::Textures::StorageAndSubImageTest 1488 glw::GLuint StorageAndSubImageTest<T, S, N, D, I>::TestReferenceDataCount() in TestReferenceDataCount() 1502 glw::GLuint StorageAndSubImageTest<T, S, N, D, I>::TestReferenceDataSize() in TestReferenceDataSize() 1512 glw::GLuint StorageAndSubImageTest<T, S, N, D, I>::TestReferenceDataHeight() in TestReferenceDataHeight() 1525 glw::GLuint StorageAndSubImageTest<T, S, N, D, I>::TestReferenceDataDepth() in TestReferenceDataDepth() 1537 glw::GLuint StorageAndSubImageTest<T, S, N, D, I>::TestReferenceDataWidth() in TestReferenceDataWidth() 1547 const glw::GLchar* StorageAndSubImageTest<T, S, N, D, I>::FragmentShaderDeclaration() in FragmentShaderDeclaration() 1702 const glw::GLchar* StorageAndSubImageTest<T, S, N, D, I>::FragmentShaderTail() in FragmentShaderTail() 1725 glw::GLenum StorageAndSubImageTest<T, S, N, D, I>::TextureTarget() in TextureTarget() 1746 bool StorageAndSubImageTest<T, S, N, D, I>::TextureStorage(glw::GLenum target, glw::GLuint texture,… in TextureStorage() [all …]
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