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/external/swiftshader/third_party/LLVM/lib/CodeGen/
DInlineSpiller.cpp1082 SlotIndex StoreIdx = LIS.InsertMachineInstrInMaps(MI).getDefIndex(); in insertSpill() local
1084 DEBUG(dbgs() << "\tspilled: " << StoreIdx << '\t' << *MI); in insertSpill()
1086 NewLI.addRange(LiveRange(Idx, StoreIdx, StoreVNI)); in insertSpill()