Searched refs:SuccCount (Results 1 – 1 of 1) sorted by relevance
/external/swiftshader/third_party/llvm-7.0/llvm/lib/Target/X86/ |
D | X86SpeculativeLoadHardening.cpp | 226 MachineBasicBlock &Succ, int SuccCount, in splitEdge() argument 278 if (SuccCount == 1) { in splitEdge() 300 if (SuccCount == 1) { in splitEdge() 716 [&](MachineBasicBlock &MBB, MachineBasicBlock &Succ, int SuccCount, in tracePredStateThroughCFG() 722 (SuccCount == 1 && Succ.pred_size() == 1) in tracePredStateThroughCFG() 724 : splitEdge(MBB, Succ, SuccCount, Br, UncondBr, *TII); in tracePredStateThroughCFG() 777 int &SuccCount = SuccCounts[&Succ]; in tracePredStateThroughCFG() local 783 BuildCheckingBlockForSuccAndConds(MBB, Succ, SuccCount, CondBr, UncondBr, in tracePredStateThroughCFG() 790 --SuccCount; in tracePredStateThroughCFG()
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