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Searched refs:SuppressMangling (Results 1 – 2 of 2) sorted by relevance

/external/swiftshader/third_party/subzero/src/
DIceGlobalInits.h407 bool SuppressMangling = false,
411 VariableDeclaration(Linkage, SuppressMangling);
415 constexpr bool SuppressMangling = true; in createExternal() local
418 return create(VDL, SuppressMangling, Linkage); in createExternal()
501 bool SuppressMangling) in VariableDeclaration() argument
503 ForceSuppressMangling(SuppressMangling) {} in VariableDeclaration()
DIceTargetLoweringARM32.cpp893 constexpr bool SuppressMangling = true; in createGotoffRelocation() local
895 VariableDeclaration::create(Func->getGlobalPool(), SuppressMangling); in createGotoffRelocation()
901 VariableDeclaration::create(Func->getGlobalPool(), SuppressMangling); in createGotoffRelocation()