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Searched refs:TEST_LAYER_ID (Results 1 – 1 of 1) sorted by relevance

/external/deqp/modules/gles31/functional/
Des31fGeometryShaderTests.cpp2679 TEST_LAYER_ID, // !< draw to all layers, verify gl_Layer fragment input enumerator
2784 else if (m_test == TEST_LAYER_ID) in init()
3072 if (m_test != TEST_LAYER_ID) in genFragmentSource()
3085 (m_test == TEST_ALL_LAYERS || m_test == TEST_LAYER_ID) ? (m_numLayers * 4) : in genGeometrySource()
3141 else if (m_test == TEST_ALL_LAYERS || m_test == TEST_LAYER_ID) in genGeometrySource()
3474 case TEST_LAYER_ID: in verifyLayerContent()
6290 …{ LayeredRenderCase::TEST_LAYER_ID, "fragment_layer_", "Read gl_Layer in fragment shader" … in init()