Searched refs:TEST_LAYER_ID (Results 1 – 1 of 1) sorted by relevance
2679 TEST_LAYER_ID, // !< draw to all layers, verify gl_Layer fragment input enumerator2784 else if (m_test == TEST_LAYER_ID) in init()3072 if (m_test != TEST_LAYER_ID) in genFragmentSource()3085 (m_test == TEST_ALL_LAYERS || m_test == TEST_LAYER_ID) ? (m_numLayers * 4) : in genGeometrySource()3141 else if (m_test == TEST_ALL_LAYERS || m_test == TEST_LAYER_ID) in genGeometrySource()3474 case TEST_LAYER_ID: in verifyLayerContent()6290 …{ LayeredRenderCase::TEST_LAYER_ID, "fragment_layer_", "Read gl_Layer in fragment shader" … in init()