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Searched refs:TEXLOD (Results 1 – 8 of 8) sorted by relevance

/external/swiftshader/src/Pipeline/
DVertexProgram.hpp111 void TEXLOD(Vector4f &dst, Vector4f &src, const Src&, Float4 &lod);
DPixelProgram.hpp111 void TEXLOD(Vector4f &dst, Vector4f &src0, const Src &src1, Float4 &lod);
DVertexProgram.cpp318 case Shader::OPCODE_TEXLDL: TEXLOD(d, s0, src1, s0.w); break; in program()
319 case Shader::OPCODE_TEXLOD: TEXLOD(d, s0, src1, s2.x); break; in program()
1495 void VertexProgram::TEXLOD(Vector4f &dst, Vector4f &src0, const Src& src1, Float4 &lod) in TEXLOD() function in sw::VertexProgram
DPixelProgram.cpp292 case Shader::OPCODE_TEXLDL: TEXLOD(d, s0, src1, s0.w); break; in applyShader()
293 case Shader::OPCODE_TEXLOD: TEXLOD(d, s0, src1, s2.x); break; in applyShader()
1250 void PixelProgram::TEXLOD(Vector4f &dst, Vector4f &src0, const Src &src1, Float4 &lod) in TEXLOD() function in sw::PixelProgram
/external/swiftshader/src/Shader/
DVertexProgram.hpp114 void TEXLOD(Vector4f &dst, Vector4f &src, const Src&, Float4 &lod);
DPixelProgram.hpp111 void TEXLOD(Vector4f &dst, Vector4f &src0, const Src &src1, Float4 &lod);
DVertexProgram.cpp326 case Shader::OPCODE_TEXLDL: TEXLOD(d, s0, src1, s0.w); break; in program()
327 case Shader::OPCODE_TEXLOD: TEXLOD(d, s0, src1, s2.x); break; in program()
1579 void VertexProgram::TEXLOD(Vector4f &dst, Vector4f &src0, const Src& src1, Float4 &lod) in TEXLOD() function in sw::VertexProgram
DPixelProgram.cpp292 case Shader::OPCODE_TEXLDL: TEXLOD(d, s0, src1, s0.w); break; in applyShader()
293 case Shader::OPCODE_TEXLOD: TEXLOD(d, s0, src1, s2.x); break; in applyShader()
1275 void PixelProgram::TEXLOD(Vector4f &dst, Vector4f &src0, const Src &src1, Float4 &lod) in TEXLOD() function in sw::PixelProgram