/external/autotest/client/deps/webgl_mpd/src/resources/ |
D | J3DI.js | 537 ctx.bindTexture(ctx.TEXTURE_2D, texture); 538 ctx.texImage2D(ctx.TEXTURE_2D, 0, ctx.RGBA, 1, 1, 0, ctx.RGBA, ctx.UNSIGNED_BYTE, null); 549 ctx.bindTexture(ctx.TEXTURE_2D, texture); 551 ctx.TEXTURE_2D, 0, ctx.RGBA, ctx.RGBA, ctx.UNSIGNED_BYTE, image); 552 ctx.texParameteri(ctx.TEXTURE_2D, ctx.TEXTURE_MAG_FILTER, ctx.LINEAR); 553 ctx.texParameteri(ctx.TEXTURE_2D, ctx.TEXTURE_MIN_FILTER, ctx.LINEAR); 554 ctx.texParameteri(ctx.TEXTURE_2D, ctx.TEXTURE_WRAP_S, ctx.CLAMP_TO_EDGE); 555 ctx.texParameteri(ctx.TEXTURE_2D, ctx.TEXTURE_WRAP_T, ctx.CLAMP_TO_EDGE); 557 ctx.bindTexture(ctx.TEXTURE_2D, null);
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/external/mesa3d/docs/specs/ |
D | MESA_texture_array.spec | 251 CopyTexSubImage2D must be one of TEXTURE_2D, TEXTURE_1D_ARRAY_EXT, 270 target is the target, either TEXTURE_1D, TEXTURE_2D, TEXTURE_3D, 325 where <target> is one of TEXTURE_1D, TEXTURE_2D, TEXTURE_CUBE_MAP, 375 "In addition to the default textures TEXTURE_1D, TEXTURE_2D, 383 TEXTURE_2D, TEXTURE_3D, TEXTURE_CUBE_MAP, TEXTURE_1D_ARRAY_EXT, or 392 TEXTURE_2D, TEXTURE_3D, TEXTURE_CUBE_MAP, TEXTURE_1D_ARRAY_EXT, or 398 either TEXTURE_1D, TEXTURE_2D, TEXTURE_3D, TEXTURE_CUBE_MAP, 412 In the initial state, TEXTURE_1D, TEXTURE_2D, TEXTURE_3D, 420 TEXTURE_2D, TEXTURE_3D, TEXTURE_CUBE_MAP, TEXTURE_1D_ARRAY_EXT, and
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/external/swiftshader/src/OpenGL/libGLES_CM/ |
D | ResourceManager.h | 35 TEXTURE_2D, enumerator
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D | ResourceManager.cpp | 142 if(type == TEXTURE_2D) in checkTextureAllocation()
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D | Context.cpp | 1073 return static_cast<Texture2D*>(getSamplerTexture(mState.activeSampler, TEXTURE_2D)); in getTexture2D() 1089 case TEXTURE_2D: return mTexture2DZero; in getSamplerTexture() 1382 …case GL_TEXTURE_BINDING_2D: *params = mState.samplerTexture[TEXTURE_2D][mState.ac… in getIntegerv() 2089 texture = getSamplerTexture(unit, TEXTURE_2D); in applyTextures() 2393 device->setTextureLevel(index, 0, mipmapLevel, surface, sw::TEXTURE_2D); in applyTexture() 2824 ASSERT(mState.samplerTexture[TEXTURE_2D][1].name() == 0); // Multi-texturing unimplemented in drawTexture() 2825 es1::Texture *texture = getSamplerTexture(0, TEXTURE_2D); in drawTexture()
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D | libGLES_CM.cpp | 194 context->bindTexture(TEXTURE_2D, texture); in BindTexture()
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/external/swiftshader/src/OpenGL/libGLESv2/ |
D | ResourceManager.h | 40 TEXTURE_2D, enumerator
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D | ResourceManager.cpp | 291 if(type == TEXTURE_2D) in checkTextureAllocation()
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D | Context.cpp | 1650 return static_cast<Texture2D*>(getSamplerTexture(mState.activeSampler, TEXTURE_2D)); in getTexture2D() 1699 case TEXTURE_2D: return mTexture2DZero; in getSamplerTexture() 2112 *params = mState.samplerTexture[TEXTURE_2D][mState.activeSampler].name(); in getIntegerv() 3218 … (target == GL_TEXTURE_RECTANGLE_ARB) ? sw::TEXTURE_RECTANGLE : sw::TEXTURE_2D); in applyTexture()
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D | Program.cpp | 340 return TEXTURE_2D; in getSamplerTextureType() 1779 case GL_SAMPLER_2D: samplersVS[index].textureType = TEXTURE_2D; break; in defineUniform() 1815 case GL_SAMPLER_2D: samplersPS[index].textureType = TEXTURE_2D; break; in defineUniform()
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D | libGLESv2.cpp | 285 context->bindTexture(TEXTURE_2D, texture); in BindTexture()
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/external/swiftshader/src/Renderer/ |
D | Sampler.cpp | 459 if(textureType != TEXTURE_2D || texture.maxAnisotropy == 1.0f) in getTextureFilter() 490 textureType == TEXTURE_2D || in getAddressingModeW()
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D | Sampler.hpp | 71 TEXTURE_2D, enumerator
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/external/swiftshader/src/Device/ |
D | Sampler.cpp | 446 if(textureType != TEXTURE_2D || texture.maxAnisotropy == 1.0f) in getTextureFilter() 477 textureType == TEXTURE_2D || in getAddressingModeW()
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D | Sampler.hpp | 71 TEXTURE_2D, enumerator
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/external/mesa3d/src/broadcom/compiler/ |
D | v3d33_tex.c | 59 p0_unpacked.lookup_type = TEXTURE_2D; in v3d33_vir_emit_tex()
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/external/mesa3d/src/mesa/main/ |
D | textureview.c | 396 RETURN_IF_SUPPORTED(TEXTURE_2D); in target_valid() 408 RETURN_IF_SUPPORTED(TEXTURE_2D); in target_valid()
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/external/autotest/client/deps/webgl_mpd/src/debug/ |
D | webgl-debug.js | 370 ctx.bindTexture(ctx.TEXTURE_2D, null);
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/external/swiftshader/src/D3D8/ |
D | Direct3DDevice8.cpp | 4768 renderer->setTextureLevel(stage, 0, mipmapLevel, surface, sw::TEXTURE_2D); in bindTextures()
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/external/swiftshader/src/D3D9/ |
D | Direct3DDevice9.cpp | 6114 renderer->setTextureLevel(sampler, 0, mipmapLevel, surface, sw::TEXTURE_2D); in bindTextures()
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