Searched refs:TEXTURE_NULL (Results 1 – 12 of 12) sorted by relevance
/external/swiftshader/src/Renderer/ |
D | Sampler.cpp | 54 textureType = TEXTURE_NULL; in Sampler() 90 if(textureType != TEXTURE_NULL) in samplerState() 383 return textureType != TEXTURE_NULL; in hasTexture()
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D | Sampler.hpp | 70 TEXTURE_NULL, enumerator
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D | Renderer.cpp | 397 if(pixelState.sampler[sampler].textureType != TEXTURE_NULL) in draw() 457 if(vertexState.sampler[sampler].textureType != TEXTURE_NULL) in draw()
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/external/swiftshader/src/Device/ |
D | Sampler.cpp | 53 textureType = TEXTURE_NULL; in Sampler() 89 if(textureType != TEXTURE_NULL) in samplerState() 380 return textureType != TEXTURE_NULL; in hasTexture()
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D | Sampler.hpp | 70 TEXTURE_NULL, enumerator
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D | Renderer.cpp | 350 if(pixelState.sampler[sampler].textureType != TEXTURE_NULL) in draw() 391 if(vertexState.sampler[sampler].textureType != TEXTURE_NULL) in draw()
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/external/swiftshader/src/Pipeline/ |
D | SamplerCore.cpp | 77 if(state.textureType == TEXTURE_NULL) in sampleTexture() 243 if(state.textureType == TEXTURE_NULL) in sampleTexture()
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/external/swiftshader/src/Shader/ |
D | SamplerCore.cpp | 77 if(state.textureType == TEXTURE_NULL) in sampleTexture() 288 if(state.textureType == TEXTURE_NULL) in sampleTexture()
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/external/swiftshader/src/OpenGL/libGLES_CM/ |
D | Context.cpp | 2400 device->setTextureLevel(index, 0, 0, 0, sw::TEXTURE_NULL); in applyTexture()
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/external/swiftshader/src/OpenGL/libGLESv2/ |
D | Context.cpp | 3288 device->setTextureLevel(sampler, 0, 0, 0, sw::TEXTURE_NULL); in applyTexture()
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/external/swiftshader/src/D3D8/ |
D | Direct3DDevice8.cpp | 4835 renderer->setTextureLevel(stage, 0, 0, 0, sw::TEXTURE_NULL); in bindTextures()
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/external/swiftshader/src/D3D9/ |
D | Direct3DDevice9.cpp | 6181 renderer->setTextureLevel(sampler, 0, 0, 0, sw::TEXTURE_NULL); in bindTextures()
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