Searched refs:TGSI_SEMANTIC_PCOORD (Results 1 – 14 of 14) sorted by relevance
127 *semantic_name = TGSI_SEMANTIC_PCOORD; in tgsi_get_gl_varying_semantic()
252 } else if (sn != TGSI_SEMANTIC_PCOORD) { in widepoint_first_point()
185 #define TGSI_SEMANTIC_PCOORD 20 /**< point sprite coordinate */ macro
186 TGSI_SEMANTIC_PCOORD, /**< point sprite coordinate */ enumerator
885 case TGSI_SEMANTIC_PCOORD: in nvfx_fragprog_parse_decl_input()907 case TGSI_SEMANTIC_PCOORD: in nvfx_fragprog_assign_generic()916 if (fdec->Semantic.Name == TGSI_SEMANTIC_PCOORD) { in nvfx_fragprog_assign_generic()
134 case TGSI_SEMANTIC_PCOORD: in tgsi_varying_semantic_to_slot()168 [VARYING_SLOT_PNTC] = { TGSI_SEMANTIC_PCOORD, 0 }, in varying_slot_to_tgsi_semantic()
53 case TGSI_SEMANTIC_PCOORD: return 0x2e0; in nvc0_shader_input_address()
781 input_semantic_name[slot] = TGSI_SEMANTIC_PCOORD; in st_translate_fragment_program()
2131 case TGSI_SEMANTIC_PCOORD: /* ignore this */ in si_create_shader_selector()2549 if (name == TGSI_SEMANTIC_PCOORD || in si_get_ps_input_cntl()
2590 if (fsio->semantic.Name == TGSI_SEMANTIC_PCOORD) { in etna_link_shader()
138 Also, TGSI_SEMANTIC_PCOORD becomes available, which labels a fragment shader
3076 TGSI_SEMANTIC_PCOORD subsection3081 Fragment shader inputs may be labeled with TGSI_SEMANTIC_PCOORD to indicate
1544 case TGSI_SEMANTIC_PCOORD: in scanInstructionSrc()
2130 case TGSI_SEMANTIC_PCOORD: in nine_tgsi_to_interp_mode()