/external/deqp/framework/opengl/ |
D | gluTexture.hpp | 221 class Texture3D class 224 …Texture3D (const RenderContext& context, deUint32 format, deUint32 dataType, int width, int heig… 225 …Texture3D (const RenderContext& context, deUint32 internalFormat, int width, int height, int dep… 226 …Texture3D (const RenderContext& context, const ContextInfo& contextInfo, int numLevels, const tc… 227 ~Texture3D (void); 231 tcu::Texture3D& getRefTexture (void) { return m_refTexture; } in getRefTexture() 232 const tcu::Texture3D& getRefTexture (void) const { return m_refTexture; } in getRefTexture() 236 Texture3D (const Texture3D& other); // Not allowed! 237 Texture3D& operator= (const Texture3D& other); // Not allowed! 246 tcu::Texture3D m_refTexture;
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/external/swiftshader/src/OpenGL/libGLESv2/ |
D | Texture.cpp | 1403 Texture3D::Texture3D(GLuint name) : Texture(name) in Texture3D() function in es2::Texture3D 1411 Texture3D::~Texture3D() in ~Texture3D() 1427 void Texture3D::addProxyRef(const Renderbuffer *proxy) in addProxyRef() 1432 void Texture3D::releaseProxy(const Renderbuffer *proxy) in releaseProxy() 1445 void Texture3D::sweep() in sweep() 1468 GLenum Texture3D::getTarget() const in getTarget() 1473 GLsizei Texture3D::getWidth(GLenum target, GLint level) const in getWidth() 1479 GLsizei Texture3D::getHeight(GLenum target, GLint level) const in getHeight() 1485 GLsizei Texture3D::getDepth(GLenum target, GLint level) const in getDepth() 1491 GLint Texture3D::getFormat(GLenum target, GLint level) const in getFormat() [all …]
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/external/deqp/external/openglcts/modules/common/ |
D | glcShaderRenderCase.hpp | 46 class Texture3D; 107 TextureBinding(const glu::Texture3D* tex3D, const tcu::Sampler& sampler); 114 void setTexture(const glu::Texture3D* tex3D); 139 const glu::Texture3D* get3D(void) const in get3D() 152 const glu::Texture3D* tex3D; 174 const tcu::Texture3D* tex3D;
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/external/deqp/modules/glshared/ |
D | glsShaderRenderCase.hpp | 45 class Texture3D; 91 TextureBinding (const glu::Texture3D* tex3D, const tcu::Sampler& sampler); 98 void setTexture (const glu::Texture3D* tex3D); 105 …const glu::Texture3D* get3D (void) const { DE_ASSERT(getType() == TYPE_3D); return m_binding… in get3D() 115 const glu::Texture3D* tex3D; 137 const tcu::Texture3D* tex3D;
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/external/deqp-deps/glslang/Test/ |
D | hlsl.gather.offset.dx10.frag | 13 Texture3D <float4> g_tTex3df4; 14 Texture3D <int4> g_tTex3di4; 15 Texture3D <uint4> g_tTex3du4;
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D | hlsl.gather.basic.dx10.vert | 14 Texture3D <float4> g_tTex3df4; 15 Texture3D <int4> g_tTex3di4; 16 Texture3D <uint4> g_tTex3du4;
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D | hlsl.gather.basic.dx10.frag | 14 Texture3D <float4> g_tTex3df4; 15 Texture3D <int4> g_tTex3di4; 16 Texture3D <uint4> g_tTex3du4;
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D | hlsl.samplebias.basic.dx10.frag | 13 Texture3D <float4> g_tTex3df4; 14 Texture3D <int4> g_tTex3di4; 15 Texture3D <uint4> g_tTex3du4;
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D | hlsl.samplelevel.basic.dx10.vert | 13 Texture3D <float4> g_tTex3df4; 14 Texture3D <int4> g_tTex3di4; 15 Texture3D <uint4> g_tTex3du4;
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D | hlsl.samplebias.offset.dx10.frag | 13 Texture3D <float4> g_tTex3df4; 14 Texture3D <int4> g_tTex3di4; 15 Texture3D <uint4> g_tTex3du4;
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D | hlsl.samplelevel.basic.dx10.frag | 14 Texture3D <float4> g_tTex3df4; 15 Texture3D <int4> g_tTex3di4; 16 Texture3D <uint4> g_tTex3du4;
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D | hlsl.sample.offset.dx10.frag | 13 Texture3D <float4> g_tTex3df4; 14 Texture3D <int4> g_tTex3di4; 15 Texture3D <uint4> g_tTex3du4;
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D | hlsl.samplelevel.offset.dx10.frag | 13 Texture3D <float4> g_tTex3df4; 14 Texture3D <int4> g_tTex3di4; 15 Texture3D <uint4> g_tTex3du4;
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D | hlsl.load.offsetarray.dx10.frag | 11 Texture3D <float4> g_tTex3df4; 12 Texture3D <int4> g_tTex3di4; 13 Texture3D <uint4> g_tTex3du4;
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D | hlsl.samplegrad.basic.dx10.vert | 13 Texture3D <float4> g_tTex3df4; 14 Texture3D <int4> g_tTex3di4; 15 Texture3D <uint4> g_tTex3du4;
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D | hlsl.samplegrad.offset.dx10.frag | 13 Texture3D <float4> g_tTex3df4; 14 Texture3D <int4> g_tTex3di4; 15 Texture3D <uint4> g_tTex3du4;
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D | hlsl.load.array.dx10.frag | 11 Texture3D <float4> g_tTex3df4; 12 Texture3D <int4> g_tTex3di4; 13 Texture3D <uint4> g_tTex3du4;
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D | hlsl.samplecmp.basic.dx10.frag | 11 Texture3D <float4> g_tTex3df4; 12 Texture3D <int4> g_tTex3di4; 13 Texture3D <uint4> g_tTex3du4;
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D | hlsl.samplecmp.array.dx10.frag | 11 Texture3D <float4> g_tTex3df4; 12 Texture3D <int4> g_tTex3di4; 13 Texture3D <uint4> g_tTex3du4;
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D | hlsl.samplecmplevelzero.array.dx10.frag | 11 Texture3D <float4> g_tTex3df4; 12 Texture3D <int4> g_tTex3di4; 13 Texture3D <uint4> g_tTex3du4;
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D | hlsl.samplecmplevelzero.basic.dx10.frag | 11 Texture3D <float4> g_tTex3df4; 12 Texture3D <int4> g_tTex3di4; 13 Texture3D <uint4> g_tTex3du4;
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D | hlsl.load.basic.dx10.vert | 11 Texture3D <float4> g_tTex3df4; 12 Texture3D <int4> g_tTex3di4; 13 Texture3D <uint4> g_tTex3du4;
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D | hlsl.samplegrad.basic.dx10.frag | 13 Texture3D <float4> g_tTex3df4; 14 Texture3D <int4> g_tTex3di4; 15 Texture3D <uint4> g_tTex3du4;
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D | hlsl.load.basic.dx10.frag | 11 Texture3D <float4> g_tTex3df4; 12 Texture3D <int4> g_tTex3di4; 13 Texture3D <uint4> g_tTex3du4;
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D | hlsl.load.offset.dx10.frag | 11 Texture3D <float4> g_tTex3df4; 12 Texture3D <int4> g_tTex3di4; 13 Texture3D <uint4> g_tTex3du4;
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