Searched refs:TurnServer (Results 1 – 4 of 4) sorted by relevance
118 TurnServer::TurnServer(rtc::Thread* thread) in TurnServer() function in cricket::TurnServer126 TurnServer::~TurnServer() { in ~TurnServer()145 void TurnServer::AddInternalSocket(rtc::AsyncPacketSocket* socket, in AddInternalSocket()149 socket->SignalReadPacket.connect(this, &TurnServer::OnInternalPacket); in AddInternalSocket()152 void TurnServer::AddInternalServerSocket(rtc::AsyncSocket* socket, in AddInternalServerSocket()157 socket->SignalReadEvent.connect(this, &TurnServer::OnNewInternalConnection); in AddInternalServerSocket()160 void TurnServer::SetExternalSocketFactory( in SetExternalSocketFactory()167 void TurnServer::OnNewInternalConnection(rtc::AsyncSocket* socket) { in OnNewInternalConnection()172 void TurnServer::AcceptConnection(rtc::AsyncSocket* server_socket) { in AcceptConnection()181 tcp_socket->SignalClose.connect(this, &TurnServer::OnInternalSocketClose); in AcceptConnection()[all …]
67 TurnServer* server() { return &server_; } in server()93 const TurnServer::AllocationMap& map = server_.allocations(); in FindAllocation()94 for (TurnServer::AllocationMap::const_iterator it = map.begin(); in FindAllocation()111 TurnServer server_;
35 class TurnServer; variable68 TurnServerAllocation(TurnServer* server_,125 TurnServer* server_;160 class TurnServer : public sigslot::has_slots<> {164 explicit TurnServer(rtc::Thread* thread);165 ~TurnServer();
72 cricket::TurnServer server(main); in main()